aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-03-01AGOS: Enable verb display in Simon the Sorcerer 2.Kirben
2014-03-01VOYEUR: Fix the value of the CMapResource used in the fading of ↵Strangerke
showConversionScreen()
2014-03-01VOYEUR: Match the original and test _iForcedDeath after doHeadTitle()Strangerke
2014-02-28TOON: Reduce the scope of some more variables.Strangerke
2014-02-28TOON: Reduce the scope of a couple of variables.Strangerke
2014-02-28TOON: Remove double identical check.Strangerke
2014-02-28TONY: Reduce the scope of more variablesStrangerke
2014-02-28TONY: Fix some British commentsStrangerke
2014-02-28TONY: Reduce the scope of some more variablesStrangerke
2014-02-28TONY: Reduce the scope of some variables, change the return type of findPath()Strangerke
2014-02-28FULLPIPE: Implement scene18_updateCursor()Eugene Sandulenko
2014-02-28BBVS: Fix compilation.Kirben
2014-02-28FULLPIPE: Implement cene18_initScene2()Eugene Sandulenko
2014-02-28BBVS: Use a boolean for _gameResult. Adapt function declarations accordinglyStrangerke
2014-02-28BBVS: Initialize a pointer to nullptr instead of 0Strangerke
2014-02-28BBVS: Fix uninitialized variables in MinigameStrangerke
2014-02-28BBVS: Add a sanity check in playVideo()Strangerke
2014-02-28BBVS: Fix out of bounds access in air guitar mini gameStrangerke
2014-02-28IMAGE: Update commentsMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between PICT and QuickTimeMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between bitmap and AVIMatthew Hoops
2014-02-28VIDEO: Use the bitmap header compression field for AVI codecsMatthew Hoops
2014-02-28IMAGE: Split raw bitmap decoding into a CodecMatthew Hoops
2014-02-28IMAGE: Make Codec take a stream reference; change function name to decodeFrameMatthew Hoops
2014-02-28IMAGE: Clarify difference between ImageDecoder and Codec a bitMatthew Hoops
2014-02-28IMAGE: Merge the JPEG codec into the ImageDecoderMatthew Hoops
2014-02-28IMAGE: Move video codecs to image/Matthew Hoops
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-27ANDROID: Fix Android pre3.1 compatibility.D G Turner
This was broken by a50ede203b0424d800d2a1d4460121f9f1de8e7a.
2014-02-27VOYEUR: Remove initializeManagers()Strangerke
2014-02-27VOYEUR: Remove setVm from GraphicsManagerStrangerke
2014-02-27VOYEUR: Remove setVm from FilesManagerStrangerke
2014-02-27VOYEUR: Remove setVm from EventManagerStrangerke
2014-02-27VOYEUR: Remove setVm from SoundManagerStrangerke
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
Somehow, I completely missed implementing this function!
2014-02-26VOYEUR: Remove setVm from DebuggerStrangerke
2014-02-26VOYEUR: Remove setVm from SVoyStrangerke
2014-02-26FULLPIPE: Implement scene19_initScene2()Eugene Sandulenko
2014-02-26VOYEUR: Remove a boolean increment in checkPhoneCall()Strangerke
2014-02-26VOYEUR: Fix eternal loop bug in sDrawPic()Strangerke
2014-02-26VOYEUR: Add missing break in cardPerform() switchStrangerke
2014-02-26VOYEUR: Add a sanity check in loadAStack()Strangerke
2014-02-26VOYEUR: Fix read out of bounds in DebuggerStrangerke
2014-02-26VOYEUR: Fix pointer in BoltFile::initDefault()Strangerke
2014-02-26VOYEUR: Remove a useless functionStrangerke
2014-02-26VOYEUR: Fix some more uninitialized variablesStrangerke
2014-02-26VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and ↵Strangerke
GraphicsManager
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25VOYEUR: Add some details about unused variables, initialize some variablesStrangerke
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk