Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Output unchanged
|
|
Output unchanged
|
|
|
|
Thanks to lskovlun for the fix
|
|
The old behavior is currently hacked in inside kernelTextSize(), as the
top of the subtitles frame is wrong if kTextWidth() is properly working...
|
|
The cache issue has been discussed before, it breaks accessing files
beginning with a dot on POSIX. The change to the advancedDetector
to see hidden files was suggested by AdamRi on IRC.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In preparation for adding support for multiple CompressedQuickTime opcodes
|
|
Hopefully will fix bug #3419778, thanks to digitall for the pointer.
|
|
|
|
These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
|
|
Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
|
|
It will still not work when the new section name is already taken, but at
at least when it is not taken it should work now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.
|
|
|
|
|
|
|
|
Thanks clone2727
|
|
|
|
|
|
|
|
|
|
|
|
defined area
|