aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-05-23SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called ↵Martin Kiewitz
anymore since priority is honored so it may have been right after all svn-id: r49158
2010-05-23SCI: fix regression of r49156 - if multiple songs are stored for ↵Martin Kiewitz
resume-play, use the last one - fixes iceman wrong music played after going through door in room 14 - still not sure about this, added fixme svn-id: r49157
2010-05-23SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle ↵Martin Kiewitz
issues svn-id: r49156
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
svn-id: r49155
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
lightest/darkest available colours to use as white/black for the subtitles. It is possible that we could get away with fixed values for Broken Sword 2, since it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM addition, and we can't. svn-id: r49154
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
Probably a regression from the recent video decoder rewrite, but I haven't checked if it also present in other engines. svn-id: r49153
2010-05-23Cleaned up the game ID code:Filippos Karapetis
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵Yotam Barnoy
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149
2010-05-22SCI: adding ability to specify hexadecimal number as index for debug command ↵Martin Kiewitz
vmvars - also report error if invalid index is given to us svn-id: r49148
2010-05-22Cleanup (removed more Parallaction::getGameType() calls).Nicola Mettifogo
svn-id: r49147
2010-05-22Cleanup (removed many Parallaction::getGameType() calls).Nicola Mettifogo
svn-id: r49146
2010-05-22Finish implementation of hitZone and related functions as from the original ↵Nicola Mettifogo
code. svn-id: r49145
2010-05-22Apply patch 3004687 by fuzzie: allow usage of merge zones.Nicola Mettifogo
svn-id: r49144
2010-05-22CleanupFilippos Karapetis
svn-id: r49143
2010-05-22Rewrote and simplified the game ID detector. It now properly works with ↵Filippos Karapetis
SCI0-SCI2.1 games svn-id: r49142
2010-05-22Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger.Nicola Mettifogo
svn-id: r49141
2010-05-22Apply patch 3004991 by fuzzie: don't try and run dialogues for SPEAK zones ↵Nicola Mettifogo
without dialogue, but run the command list anyway. svn-id: r49140
2010-05-22Make sure a dialogue is valid before entering dialogue mode.Nicola Mettifogo
svn-id: r49139
2010-05-22Use the kZoneYourself flag to check zones for self-use in BRA. See patch ↵Nicola Mettifogo
3003626. svn-id: r49138
2010-05-22Do not make the character walk towards the zone clicked upon by the user if ↵Nicola Mettifogo
it is marked for self-use. See patch 3003626. svn-id: r49137
2010-05-22Added descriptions for kFlagsSelfuse and kFlagsYourself. See patch 3003626.Nicola Mettifogo
svn-id: r49136
2010-05-22Make sure hitZone always gets absolute game coordinates. Based on the patch ↵Nicola Mettifogo
3004658 by fuzzie. svn-id: r49135
2010-05-21sync with parent sdl backendPaweł Kołodziejski
svn-id: r49134
2010-05-21Implement FR #2858270: GUI: List scrollbar actions should focus on listEugene Sandulenko
svn-id: r49133
2010-05-21Implement FR #2988017: exit status with --list-saves always 0Eugene Sandulenko
svn-id: r49132
2010-05-21SDL: Split quit() method into deinit() so error codes could be returned.Eugene Sandulenko
svn-id: r49131
2010-05-21Fix spellingEugene Sandulenko
svn-id: r49130
2010-05-21Slight cleanupFilippos Karapetis
svn-id: r49129
2010-05-21Fix loading of MSC files on big-endian systems. Patch 3004367 by fuzzie.Nicola Mettifogo
svn-id: r49128
2010-05-21Added a new valid EOL character for scripts. Patch 3004990 by fuzzie.Nicola Mettifogo
svn-id: r49127
2010-05-21Removed the reliance on the segment manager from the fallback detector, for ↵Filippos Karapetis
SCI0-SCI1 games (it still doesn't work with SCI1.1 and newer games, though) svn-id: r49126
2010-05-21Some further work on the fallback detector, reducing the reliance on the ↵Filippos Karapetis
segment manager svn-id: r49125
2010-05-21cleanupPaweł Kołodziejski
svn-id: r49123
2010-05-20The QuickTime getPalette() function should output in RGB format, not RGBA.Matthew Hoops
svn-id: r49121
2010-05-20Add a pause level system to VideoDecoder (blatantly ripped off from Engine) ↵Matthew Hoops
and adapt Mohawk to it. svn-id: r49120
2010-05-20Add initial support for T7G Mac MIDIs. Compressed MIDI is not yet supported.Matthew Hoops
svn-id: r49119
2010-05-20Groovie: Add support for MT-32 custom instrumentsJordi Vilalta Prat
svn-id: r49117
2010-05-20Make the MacResManager opening more robust to failed tries and plug its ↵Jordi Vilalta Prat
memory leaks svn-id: r49116
2010-05-20PSP: Had to switch to different way of using callbacks as last one wasn't ↵Yotam Barnoy
working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK svn-id: r49115
2010-05-20SCI: fix regression of r49109 - only queue up midi soundsMartin Kiewitz
svn-id: r49114
2010-05-20SCI: adding workaround for some underwater rooms in iceman - removing ↵Martin Kiewitz
visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally) svn-id: r49113
2010-05-20Groovie: Tweak a filename of the Mac version of T7GJordi Vilalta Prat
svn-id: r49112
2010-05-19Slight bugfix in the object iteration inside getSierraGameId()Filippos Karapetis
svn-id: r49110
2010-05-19SCI: sound code now queues up music in sci0, wip-code: not reacting on ↵Martin Kiewitz
priority yet - fixes iceman room 14 svn-id: r49109
2010-05-19SCI: updated comment on kDoSound(12)Martin Kiewitz
svn-id: r49108
2010-05-19Disabled probably false positive warning 4121 (alignment of a member was ↵Filippos Karapetis
sensitive to packing) in mohawk svn-id: r49107
2010-05-19Reverted commit #49088, seems like to be a false positive from MSVC on the ↵Filippos Karapetis
QTPlayer::*func pointer of the ParseTable struct (warning 4121, alignment of a member was sensitive to packing) svn-id: r49106
2010-05-19Add a parser for HEAR zones in BRA, and handle the relative MUSIC command. ↵Nicola Mettifogo
Patch 3003382 by fuzzie, with enhancements. svn-id: r49105
2010-05-19Fixed silly typo in #49099. Iceman works again (thanks m_kiewitz)Filippos Karapetis
svn-id: r49104