aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2003-05-04fixed roomobj dumpingMax Horn
svn-id: r7316
2003-05-04*** empty log message ***Ruediger Hanke
svn-id: r7315
2003-05-04cleanupMax Horn
svn-id: r7314
2003-05-04cleanupMax Horn
svn-id: r7313
2003-05-04correctionJonathan Gray
svn-id: r7312
2003-05-04don't know why this was removed but it breaks several games making it for ↵Jonathan Gray
all non v2 games svn-id: r7311
2003-05-04... right revision this time...James Brown
svn-id: r7310
2003-05-04Some V2 stuffJames Brown
svn-id: r7309
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵Max Horn
any such drawing anyway, for demo purposes svn-id: r7308
2003-05-04there ya goMax Horn
svn-id: r7307
2003-05-04much better, but still buggyMax Horn
svn-id: r7306
2003-05-04cleanupMax Horn
svn-id: r7305
2003-05-04make readVar debug output slightly more usefulMax Horn
svn-id: r7304
2003-05-04and it's 24 after all! script 1 inits actors 1 till 23. If this causes ↵Max Horn
segfaults somewhere, we need to fix those, not hack around ithe problem svn-id: r7303
2003-05-04yet more v2 fixes & cleanupMax Horn
svn-id: r7302
2003-05-04more v2 fixes; cleanupMax Horn
svn-id: r7301
2003-05-04cleanup; got rid of o2_printEgoMax Horn
svn-id: r7300
2003-05-04don't segfault when starting maniacJonathan Gray
svn-id: r7299
2003-05-04fixed o2_delayMax Horn
svn-id: r7298
2003-05-04o5_dummy -> o2_dummy (it's not used by the V5 code at all...)Max Horn
svn-id: r7297
2003-05-04decode string properly in o2_printEgoMax Horn
svn-id: r7296
2003-05-04typo; added commentMax Horn
svn-id: r7295
2003-05-03fixed pink-text bugJoost Peters
svn-id: r7294
2003-05-03Patch #731613: debugger tab-completion (thanks, Willem!)Max Horn
svn-id: r7293
2003-05-03Added Chris Apers & PalmOS port; and updated my statusMax Horn
svn-id: r7292
2003-05-03temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ↵Max Horn
segra) svn-id: r7291
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn
svn-id: r7289
2003-05-03only moved stuff (to group sound related stuff)Max Horn
svn-id: r7288
2003-05-03seems to be the right thing to do...Jonathan Gray
svn-id: r7287
2003-05-03updated VC6 filePaweł Kołodziejski
svn-id: r7286
2003-05-03Patch #731760: LOOM: "Bobbin walks backwards" hackMax Horn
svn-id: r7285
2003-05-03hack around v2 o2_delay problemJames Brown
svn-id: r7284
2003-05-03added music looping for MonkeyVGA/EGA and Indy3Max Horn
svn-id: r7283
2003-05-03slightly better hack because it will work with loaded games, too, and ↵Max Horn
doesn't use any evil static vars svn-id: r7282
2003-05-03fix for my hack :-)Max Horn
svn-id: r7281
2003-05-03hack that avoids buglet where music doesn't stop in MonkeyVGA/EGAMax Horn
svn-id: r7280
2003-05-03virtual destructor, to avoid warning and to be sane (otherwise subclass ↵Max Horn
destructors may not be called) svn-id: r7279
2003-05-03Remove some test stuffJames Brown
svn-id: r7278
2003-05-03Fix assert with hack return. Need to fix these !a things properly one day.James Brown
svn-id: r7277
2003-05-03.. er, let's try that againJames Brown
svn-id: r7276
2003-05-03o2_actorSet fix from forumJames Brown
svn-id: r7275
2003-05-03Update sky objectsTravis Howell
svn-id: r7274
2003-05-03changed structure of musicdriver, added General Midi music support.Robert Göffringmann
mapping table mt32->gm needs a lot of changes. svn-id: r7273
2003-05-03add indy3ega to not supported but should be finishable listJonathan Gray
svn-id: r7272
2003-05-03add loom ega to list of supported games as erik said its finishable now, ↵Jonathan Gray
should we add indy3ega as well? svn-id: r7271
2003-05-03Patch #731615: console: KillLastWord brokenMax Horn
svn-id: r7270
2003-05-02make hexdump width variableMax Horn
svn-id: r7269
2003-05-02cleanup, move tmpScreen to storage heapChris Apers
svn-id: r7268
2003-05-02Not neededChris Apers
svn-id: r7267