Age | Commit message (Collapse) | Author |
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The enum is implicitly int32 by default so causes signed vs. unsigned
assignment warnings. Changing this to a const uint32 avoids the issue.
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This is emitted when GCC is set with -Wall -Wextra by environment variables.
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Calling the engine a different name than it's namespace was just
causing confusion. Better to simply call it Glk, even if it will
be both the underlying API as well as the overall engine name
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Bug #11051
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These two games use the same scripts for the Bridge sub-game, so their
workarounds are the same. Fixes bugs #11162, #11183
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