Age | Commit message (Collapse) | Author |
|
|
|
This should fix compilation on mingw64
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(see comment in items_lol.cpp)
|
|
This fixes bug #3310782. However, as I was unable to get the games working in
a Mac emulator, this is an educated guess at this point.
|
|
Tested only on Linux, but hopefully this is sufficiently
portable to support the other POSIX platforms.
Using fork/exec instead of the simpler 'system' to avoid quoting issues
and depending on specific shell features to handle a missing xdg-open
gracefully.
|
|
This should correctly handle re-enabling the cursor when restoring savegames.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
|
|
|
|
This matches what was done in the Ringworld CD version
|
|
|
|
the CD version of ringworld)
|
|
|
|
|
|
This should pacify buildbot. Somehow on my system, it does not need it, though.
|
|
|
|
|
|
|
|
There are some unit tests to verify that this works correctly.
There is a small chance that this causes regressions in weird setups.
|
|
This fixes linker problems with the unit tests on Mac OS X. it is also
"more proper" to use the high-level FSNode API. StdioStream is a
(relatively) low-level wrapper intended for use inside of backends only.
|
|
|
|
|
|
|
|
|
|
|
|
It's not only against our coding guidelines, but also breaks running the
mutex test multiple times. It may or may not also be responsible for a
MSVC9 build failure reported on IRC.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is preparation for multiple video and audio tracks
|
|
|
|
|
|
|
|
The struct wasn't being zeroed out, a regression from b22ca4ff.
|
|
|