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2014-12-23ZVISION: Avoid using color masks for in-game animationsFilippos Karapetis
This fixes the transparency for some in-game animations. Since colors can be truncated with color masks, and since accurate colors are required for transparency, color masks can't be used. This fixes the transparency of the in-game item examination interface in ZGI
2014-12-23ZVISION: Limit the default engine delay for all animationsFilippos Karapetis
This fixes the lag between frames for all in-game animations with a default frame delay
2014-12-23ZVISION: Fix regression from commit 3806aa4418Filippos Karapetis
2014-12-23ZVISION: Remove dead codeFilippos Karapetis
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-22ACCESS: Remove an unused variable in Animation managerStrangerke
2014-12-22ACCESS: Remove a couple of unused variables in CharManagerStrangerke
2014-12-22VIDEO: Mark TheoraDecoder as used by pegasusFedor
2014-12-22ZVISION: Error out when the game string file isn't foundFilippos Karapetis
2014-12-22ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loadingFilippos Karapetis
The Freefont fonts can just be dropped into the extras ScummVM folder, to get the game working under non-Windows systems
2014-12-22ZVISION: Allow dumping any file type via the new "dumpfiles" commandFilippos Karapetis
2014-12-22ZVISION: Prefix some class member variables with an underscoreFilippos Karapetis
2014-12-22ZVISION: Fix Venus key code handling in commit dfae161Filippos Karapetis
2014-12-22ZVISION: Also allow the movement when the cursor is within screen edgesFilippos Karapetis
This matches the behavior of the original in Zork: Nemesis. ZGI already fills the screen horizontally
2014-12-22ZVISION: Implement the Venus hint system in Zork: NemesisFilippos Karapetis
2014-12-21ACCESS: Use enum instead of int to initialize video flagStrangerke
2014-12-21ACCESS: Initialize header in videoPlayer constructorStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-21ZVISION: Document some controls that are only used in Zork: NemesisFilippos Karapetis
2014-12-21ZVISION: Implement the "dumpallscripts" console command againFilippos Karapetis
2014-12-21MT32: Update to munt 1.5.0Filippos Karapetis
This syncs with munt commit 4041a16a5d
2014-12-21CREDITS: Add credits for Sfinx translation to EnglishThierry Crozat
2014-12-21CGE2: Add detection for new English freeware versionThierry Crozat
2014-12-21Merge pull request #550 from bgK/timestamp-overflowJohannes Schickel
AUDIO: Wrap around in the Timestamp constructor
2014-12-21TEST: Create test cases for reading uint64 from a streamAdrian Astley
2014-12-21COMMON: Fix typo that caused uint64 reads to return a uint32Adrian Astley
2014-12-20AUDIO: Wrap around in the Timestamp constructorBastien Bouclet
The "making of" video in the Xbox version of Myst III is unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime would trigger an overflow.
2014-12-20ZVISION: Simplify checkFilippos Karapetis
Thanks to DrMcCoy for spotting this
2014-12-20ZVISION: Fix code formattingFilippos Karapetis
2014-12-20ACCESS: Fix crash in the introduction sequencePaul Gilbert
2014-12-20ACCESS: Fix compiler warningsPaul Gilbert
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-19SWORD25: Fix code formattingAdrian Astley
... with AStyle
2014-12-19SWORD25: Re-write the pluto unserializing function(s)Adrian Astley
2014-12-19SWORD25: Move common functions to their own set of files so they can be sharedAdrian Astley
2014-12-19TEST: Add unit tests for uint64 readingAdrian Astley
2014-12-19SWORD25: Create a function for serializing lua objectsAdrian Astley
This function is very similar to the Pluto function. However, this code is much cleaner and is endian-safe
2014-12-19SWORD25: Create a set of functions for manually serializing a doubleAdrian Astley
Since we can't assume IEEE.
2014-12-19ZVISION: Fix code mis-alignment created from variable renameAdrian Astley
2014-12-19ZVISION: Large scale variable, function, and class renaming to improve code ↵Adrian Astley
clarity
2014-12-19Merge pull request #548 from dreammaster/accessPaul Gilbert
ACCESS: Support for Amazon - Guardians of Eden
2014-12-19ZVISION: the type in ActionInventory is used as a signed byte nowFilippos Karapetis
2014-12-19Merge pull request #549 from Marisa-Chan/masterFilippos Karapetis
ZVISION: Delete unused code
2014-12-19ZVISION: Fix unchecked return value (CID 1257098)Marisa-Chan
2014-12-19ZVISION: Fix copy into fixed size buffer (CID 1257096)Marisa-Chan
2014-12-19ZVISION: Fix copy into fixed size buffer (CID 1257095)Marisa-Chan
2014-12-19ZVISION: Fix explicit null dereferenced (CID 1257094)Marisa-Chan
2014-12-19ZVISION: Fix copy into fixed size buffer (CID 1257093)Marisa-Chan