Age | Commit message (Collapse) | Author |
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This fixes the transparency for some in-game animations. Since colors
can be truncated with color masks, and since accurate colors are
required for transparency, color masks can't be used. This fixes the
transparency of the in-game item examination interface in ZGI
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This fixes the lag between frames for all in-game animations
with a default frame delay
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The Freefont fonts can just be dropped into the extras ScummVM folder,
to get the game working under non-Windows systems
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This matches the behavior of the original in Zork: Nemesis. ZGI already
fills the screen horizontally
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This syncs with munt commit 4041a16a5d
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AUDIO: Wrap around in the Timestamp constructor
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The "making of" video in the Xbox version of Myst III is
unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime
would trigger an overflow.
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Thanks to DrMcCoy for spotting this
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... with AStyle
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This function is very similar to the Pluto function. However, this code
is much cleaner and is endian-safe
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Since we can't assume IEEE.
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clarity
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ACCESS: Support for Amazon - Guardians of Eden
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ZVISION: Delete unused code
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