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2013-01-09SKY: Silence C++11 narrowing warnings.Johannes Schickel
2013-01-09SCUMM: Silence C++11 narrowing warnings.Johannes Schickel
2013-01-08Merge pull request #297 from clone2727/gl-default-scale-fixJohannes Schickel
ENGINES: Honor the default to 1x flag for OpenGL modes
2013-01-09KYRA: Get rid of some unnecessary overwrites.Johannes Schickel
2013-01-09KYRA: Mark overloaded methods of Sound subclasses as virtual.Johannes Schickel
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2013-01-09KYRA: Fix voicePlay overwrite in PC98 and Amiga sound outputs.Johannes Schickel
This was forgotten to adapt in e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
2013-01-09CONFIGURE: Allow amd64 as alias for x86_64.Johannes Schickel
Patch from #3599990 "CONFIGURE: Equate amd64 with x86_64".
2013-01-08TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave"Filippos Karapetis
2013-01-08ENGINES: Honor the default to 1x flag for OpenGL modesMatthew Hoops
2013-01-08BUILD: PS3 packages don't need "finalizing" anymore.Bastien Bouclet
This is necessary for newer firmware support.
2013-01-06README: Add EoB 1+2 and LoL to supported games.Johannes Schickel
2013-01-06MT32: Remove the screen drawing code of the MUNT debug messages (bug #3599702)Filippos Karapetis
The MUNT debug messages are called from an audio callback, which is not allowed to update the screen, as per the OSystem documentation in common/system.h:401
2013-01-06DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variablesFilippos Karapetis
2013-01-06MT-32: Only show MUNT debug messages for debug level 4 and above (bug #3599702)Filippos Karapetis
This avoids showing warnings in the intro of FOTAQ when using the MT-32 emulator
2013-01-06GOB: Fix const away cast warning.Johannes Schickel
Thanks to DrMcCoy for looking over this.
2013-01-06PARALLACTION: Fix a const cast warning.Johannes Schickel
2013-01-06Merge pull request #299 from tomaz82/IFFDecoderJohannes Schickel
New IFFDecoder
2013-01-06GRAPHICS: Delete iff.cpp and iff.h since all ILBM and PBM decoding is ↵Tomas Jakobsson
handled by IFFDecoder now
2013-01-06SAGA: Update to new IFFDecoder for PBM imagesTomas Jakobsson
2013-01-06QUEEN: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06PARALLACTION: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06GOB: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06GRAPHICS: New IFFDecoder that decodes ILBM and PBM imagesTomas Jakobsson
2013-01-06COMMON: Add PackBitsReadStream to iff_containerTomas Jakobsson
2013-01-06TOLTECS: Add detection for the English demo and correct the German oneFilippos Karapetis
2013-01-04DRASCULA: More animation cleanup. Separate subfunction of animation_12_5()Filippos Karapetis
2013-01-04DRASCULA: Merge some animation functions and document all animationsFilippos Karapetis
2013-01-04DRASCULA: Respond quicker to aborting the von Braun songTorbjörn Andersson
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.)
2013-01-04DRASCULA: Properly set the game play time when loading a saved gameFilippos Karapetis
2013-01-04Oops, fix save converter messageFilippos Karapetis
2013-01-04TRANSLATION: Add the new translatable files in the drascula engineFilippos Karapetis
2013-01-04NEWS: Mention Drascula save/load changesFilippos Karapetis
2013-01-04DRASCULA: Add advanced savegame functionalityFilippos Karapetis
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen).
2013-01-04TOLTECS: When a new dialog opens, highlight active item (if any)Torbjörn Andersson
We do this by acting as if the mouse just moved to its current position. I first noticed this on the original save/load dialogs.
2013-01-04TOLTECS: Scroll original save/load dialog to bottom on openingTorbjörn Andersson
This doesn't behave quite like the original - it seems the original does not take the fake last entry into account when saving? - but I think it's actually a bit more consistent this way.
2013-01-04TOLTECS: Hide/show arrows in original save/load dialogsTorbjörn Andersson
The arrows are only visible when there are savegames to scroll to in that direction.
2013-01-04TOLTECS: Make aborting movies more reliableTorbjörn Andersson
Before, the main updateInput() might swallow attempts at aborting movies. Now all events are handled by the movie player's own handleInput(). As a side effect, it's no longer necessary to check if a movie is playing before removing subtitles when pressing space.
2013-01-04TOLTECS: Remove unnecessary calls to quitGame()Torbjörn Andersson
Calling quitGame() simply creates a new quit event. There's no need to do that when catching a quit event.
2013-01-04TOLTECS: Adjust verb drawing to look more like originalTorbjörn Andersson
Both the "wobble" and the positions were slightly off. I didn't want to change _verbLineY because for one thing it doesn't seem to affect the drawing of the verbs, and for another it seems to be stored in savegames because... squirrel!
2013-01-04TOLTECS: Small adjustments to the dialogs to better match originalTorbjörn Andersson
There are still lots of things that don't look or act quite like the original, but it's getting late here.
2013-01-03MOHAWK: Silence warningsMatthew Hoops
2013-01-02TOLTECS: Don't allow dialog skipping while movies are playingTorbjörn Andersson
2013-01-02TOLTECS: Silence Valgrind warningsTorbjörn Andersson
At the very least, _mainPalette[] was being used (partly?) uninitialised in buildColorTransTable(), causing lots of warnings.
2013-01-02TINSEL: Fix another Clang analyzer warningTorbjörn Andersson
Whether or not SaveFailure() can delete the save file, we want to invalidate the save name because it probably only lives on the stack so the pointer will become invalid once DoSave() has ended.
2013-01-02SCI: Fix potential (but probably very unlikely) memory leakTorbjörn Andersson
Spotted by Clang's code analyzer.
2013-01-02JANITORIAL: Fix or silence a couple of Clang analyzer warningsTorbjörn Andersson
Clang will produce plenty of warnings (most of them seem to be of the "if the stars align the wrong way, this may happen" variety), but I don't have the time or patience to look at all of them.
2013-01-02TOLTECS: Cleanup of the script debug messagesFilippos Karapetis
2013-01-02TOLTECS: Add a debug consoleFilippos Karapetis
2013-01-02COPYRIGHT: After a discussion it with KingGuppy, revert copyright ↵Strangerke
modification in some Munt files (thanks LordHoto for pointing it)