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2012-04-06MORTEVIELLE: Rename some more variables and functionsStrangerke
2012-04-06MORTEVIELLE: Some more cleanup, renaming, plus a couple of crash fixes in ↵Strangerke
deline and writeg
2012-04-06MORTEVIELLE: rename verbs and associated opcodes, use enum for opcodesStrangerke
2012-04-06MORTEVIELLE: Apply coding conventions to actions.cppStrangerke
2012-04-06MORTEVIELLE: Some more code formatting in mouseStrangerke
2012-04-06MORTEVIELLE: Rename mouse functions, various formatting fixesStrangerke
2012-04-06MORTEVIELLE: Start cleaning taffich.cppStrangerke
2012-04-06TOOLS: Mortevielle - Remove extra spaces in one of the wordsStrangerke
2012-04-06TOOLS: Add ingame text.Strangerke
This will allow us to get an English version, and will help when we'll try to support Atari/Amiga version using hardcoded ingame texts
2012-04-06TOOL: Use a define for output nameStrangerke
2012-04-06TOOLS: Add header files to create_mortdat, remove second parameterStrangerke
2012-04-06MORTEVIELLE: Fix the 'You Are Alone' to be properly justified with English textPaul Gilbert
2012-04-06MORTEVIELLE: Convert f3/f8 dialog, alert dialog, and ques dialogs into classesPaul Gilbert
2012-04-06MORTEVIELLE: Converted menu functions into it's own classPaul Gilbert
2012-04-06MORTEVIELLE: Convert menu code to a classPaul Gilbert
2012-04-06MORTEVIELLE: Moved DROITE() into the ScreenSurface classPaul Gilbert
2012-04-06MORTEVIELLE: Replaced stub calls to mortevielle_exit with Engine::quitGamePaul Gilbert
2012-04-06MORTEVIELLE: Removed all the remaining text mode function stubsPaul Gilbert
2012-04-06MORTEVIELLE: Remove all the overlay commentsPaul Gilbert
2012-04-06MORTEVIELLE: Remove more code that had been commented out in the original sourcePaul Gilbert
2012-04-06MORTEVIELLE: Removed all the code that was commented out in the original sourcePaul Gilbert
2012-04-06MORTEVIELLE: Removed unused clear_box() and fill_box(), and renamed fillBox ↵Paul Gilbert
to fillRect
2012-04-06MORTEVIELLE: Replaced all box() calls with ScreenSurface::fillBoxPaul Gilbert
2012-04-06MORTEVIELLE: Add comments to the deprecated s_char methodPaul Gilbert
2012-04-06MORTEVIELLE: Added CHECK_QUIT to afdes() event loopPaul Gilbert
2012-04-06MORTEVIELLE: Replace old calls to afff to use new decode/drawPicture methodsPaul Gilbert
2012-04-06MORTEVIELLE: Fixed the F3/F8 box width to adjust to the text sizePaul Gilbert
2012-04-06MORTEVIELLE: Fixed English strings for F3 and F8Paul Gilbert
2012-04-06MORTEVIELLE: Removed boite() stab and remap calls to ScreenSurface::drawBoxPaul Gilbert
2012-04-06MORTEVIELLE: Removed redundant gfx functions, and moved others into ↵Paul Gilbert
ScreenSurface class.
2012-04-06MORTEVIELLE: Removed text screen output, and fixed copyright to display on ↵Paul Gilbert
title screen. Note: The original used Pascal text display functions to show the copyright on the title screen. To avoid a lot of code needing to be added for just that line, I'm using the existing graphic text display code. The resulting copyright text isn't identical to the original, but I consider it close enough.
2012-04-06MORTEVIELLE: Added support for using the static string list added to mort.datPaul Gilbert
2012-04-06MORTEVIELLE: Added list of static executable strings to create_mortdat toolPaul Gilbert
2012-04-06MORTEVIELLE: Renamed main loop methods, along with quit/end/lose variablesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented ScummVM savegame functionality with metadataPaul Gilbert
2012-04-06MORTEVIELLE: Moved the game detection entries to detection_tables.hPaul Gilbert
2012-04-06MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from ↵Paul Gilbert
main game
2012-04-06MORTEVIELLE: Replace timer chip frequency values with a constantPaul Gilbert
2012-04-06MORTEVIELLE: In progress implementation of PC Speaker music playerPaul Gilbert
2012-04-06MORTEVIELLE: Minor bugfixes to string extraction toolPaul Gilbert
2012-04-06MORTEVIELLE: Creation of a tool to extract game stringsPaul Gilbert
2012-04-06MORTEVIELLE: Fix for erasing alert dialogs when donePaul Gilbert
2012-04-06MORTEVIELLE: Converted the demus assembly code to C++Paul Gilbert
2012-04-06MORTEVIELLE: Added extra quit checks to event loopsPaul Gilbert
2012-04-06MORTEVIELLE: Fix sizes of several arraysPaul Gilbert
2012-04-06MORTEVIELLE: Add extra parenthesis to defines for operation safetyPaul Gilbert
2012-04-06MORTEVIELLE: Visual fix for the inventory menuPaul Gilbert
2012-04-06MORTEVIELLE: Bugfixes for saving/loading savegamesPaul Gilbert
2012-04-06MORTEVIELLE: Change float parameters in chardes/charani to int32Paul Gilbert
The original used this to handle 32-bit values. So it's cleaner to use int32 explicitly.
2012-04-06MORTEVIELLE: Correct synchronisation of savegame dataPaul Gilbert