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2011-12-26DREAMWEB: Fix regression in loadRoomsSample()Filippos Karapetis
2011-12-26DREAMWEB: Move even more use-related functions to DreamBaseWillem Jan Palenstijn
2011-12-26DREAMWEB: Move the roomsCanGo array out of the data blobFilippos Karapetis
2011-12-26DREAMWEB: Cleanup searchForFiles()Filippos Karapetis
2011-12-26DREAMWEB: Cleanup identifyOb()Filippos Karapetis
2011-12-26Merge pull request #150 from tobigun/player_appleIIEugene Sandulenko
SCUMM: Add Apple-II sound player support
2011-12-26TSAGE: R2R - Scene 3700: Fix a couple of bugsStrangerke
Thanks to Fingolfin for pointing those out
2011-12-26DREAMWEB: Ported 'searchforfiles' to C++D G Turner
2011-12-26DREAMWEB: Port 'findpathofpoint' to C++D G Turner
2011-12-26DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵Filippos Karapetis
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost
2011-12-25Merge pull request #153 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb: Port rollEm() to C++, remove dead code
2011-12-26DREAMWEB: Cleaned up findFirstPath(), fixed a regression and moved it to ↵Filippos Karapetis
DreamBase
2011-12-26DREAMWEB: Move titles.cpp to DreamBaseMax Horn
2011-12-26DREAMWEB: Port rollEm() to C++Max Horn
2011-12-26DREAMWEB: Rename workToScreenCPP to workToScreenMax Horn
2011-12-26DREAMWEB: Remove some dead codeMax Horn
2011-12-25TSAGE: R2R - Implement scene 3400Strangerke
2011-12-25DREAMWEB: Ported 'findfirstpath' to C++.D G Turner
This conversion could do with a bit more work to remove the es/ax/cx temp usage and clean up the code.
2011-12-25DREAMWEB: Port 'findopenpos' to C++Filippos Karapetis
2011-12-25DREAMWEB: The ASM-style version of getEitherAd() is no longer neededFilippos Karapetis
2011-12-25DREAMWEB: Move all of the functions in newplace.cpp into DreamBaseFilippos Karapetis
2011-12-25DREAMWEB: Remove getdestinfo() and access the roomPics array directly in ↵Filippos Karapetis
locationPic()
2011-12-25DREAMWEB: Remove getDestInfo() from locationPicFilippos Karapetis
This allows to move some more functions into DreamBase
2011-12-25DREAMWEB: Port 'purgeanitem' to C++, some cleanupFilippos Karapetis
2011-12-25DREAMWEB: Port 'emergencypurge' to C++Filippos Karapetis
2011-12-25DREAMWEB: Port 'outofopen' to C++Filippos Karapetis
2011-12-25DREAMWEB: Port 'swapwithopen' to C++Filippos Karapetis
2011-12-25DREAMWEB: Port 'swapwithinv' to C++Filippos Karapetis
2011-12-25DREAMWEB: Port 'useopened' to C++Filippos Karapetis
2011-12-25DREAMWEB: Port 'locationpic', 'reexfrominv' to C++Filippos Karapetis
2011-12-25DREAMWEB: Move some functions to DreamBaseFilippos Karapetis
2011-12-25DREAMWEB: Port 'selectopenob' to C++Filippos Karapetis
2011-12-25DREAMWEB: Name the return values of getAnyAdFilippos Karapetis
2011-12-25DREAMWEB: Move remaining talk functions to DreamBaseWillem Jan Palenstijn
2011-12-25DREAMWEB: Move talk functions to DreamBaseWillem Jan Palenstijn
2011-12-25DREAMWEB: Simplify order of checkObjectSize checksWillem Jan Palenstijn
2011-12-25DREAMWEB: Change hangOnPQ function signature to avoid carry flag usage.D G Turner
2011-12-25DREAMWEB: Port 'dosometalk' to C++D G Turner
2011-12-25DREAMWEB: Convert 'checkobjectsize' to C++Filippos Karapetis
Also, renamed getOpenedSizeCPP() to getSlotCount(). Special thanks to wjp for his help and for examining the behavior of a fallback case.
2011-12-24DREAMWEB: Port 'getpersontext' to C++D G Turner
2011-12-24DREAMWEB: Ported 'starttalk' to C++D G Turner
2011-12-24AUDIO: Remove obsolete loadVOCFromStream.Johannes Schickel
2011-12-24SAGA: Rework the way audio is bufferedMatthew Hoops
The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian). I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
2011-12-24AUDIO: SAGA now uses the Mac snd code tooMatthew Hoops
2011-12-24SAGA: Properly handle ITE Mac sound resourcesMatthew Hoops
2011-12-24DREAMWEB: Minor cleanupWillem Jan Palenstijn
2011-12-24TSAGE: R2R - Implement scene 3350Strangerke
2011-12-24SCUMM: add player_apple2.cpp to project filesTobias Gunkel
Seems as if the iphone project files have to be updated separately.
2011-12-24SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames ↵Tobias Gunkel
lower case
2011-12-24DREAMWEB: Move more functions to DreamBaseWillem Jan Palenstijn