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2016-09-22FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04Eugene Sandulenko
2016-09-22FULLPIPE: Added more debug output to scene04Eugene Sandulenko
2016-09-22IMAGE: Fix compiler warning in Indeo decodersPaul Gilbert
2016-09-22DM: Some renaming, reduce dereferencingStrangerke
2016-09-22DM: Fix GCC warningStrangerke
2016-09-21XEEN: Beginnings of Clouds endingPaul Gilbert
2016-09-21XEEN: Fixes for Clouds introPaul Gilbert
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21FULLPIPE: Fix crash when savepath is not writeableEugene Sandulenko
2016-09-21FULLPIPE: Fix errorneous message queue cleanupEugene Sandulenko
2016-09-21SCI: Fix kernel signature commentMartin Kiewitz
2016-09-21FULLPIPE: Fix crash on scene09 reentryEugene Sandulenko
2016-09-21FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignoredEugene Sandulenko
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Added more debug to scene09Eugene Sandulenko
2016-09-21XEEN: Further work on Darkside introPaul Gilbert
2016-09-21XEEN: Give Cutscenes a virtual destructorPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-21FULLPIPE: Furhter simplification of loading codeEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-21FULLPIPE: Optimize savegame loadingEugene Sandulenko
2016-09-21DM: Fix GCC warnings reported by eriktorbjornStrangerke
2016-09-21DM: Rename GraphicIndice membersStrangerke
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert
2016-09-20XEEN: Fix vertical gfx mergingPaul Gilbert
2016-09-20XEEN: Added Clouds of Xeen title screenPaul Gilbert
2016-09-21FULLPIPE: Throttle animation playback to 30fpsEugene Sandulenko
2016-09-20DM: Fix two memory leaksStrangerke
2016-09-20DM: Initialize some variablesStrangerke
2016-09-20FULLPIPE: Simplified Debug scene logicEugene Sandulenko
2016-09-20FULLPIPE: Fix Debug screen functionalityEugene Sandulenko
2016-09-20FULLPIPE: Fix debug menu cheatEugene Sandulenko
2016-09-20DM: Janitorial - remove trailing spacesStrangerke
2016-09-20DM: Make use of TimeLineEventTypeStrangerke
2016-09-20DM: Rename TimelineEventType membersStrangerke
2016-09-20FULLPIPE: Correctly fill out dummy header on reading failureEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-20FULLPIPE: Read ScummVM savegame header from end of the fileEugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20FULLPIPE: Fix inventory not being cleared on game loadEugene Sandulenko
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2016-09-19XEEN: Change Window _vm field to be staticPaul Gilbert
2016-09-19XEEN: Added remainder of Darkside endingPaul Gilbert
2016-09-19XEEN: Fix compiler warningPaul Gilbert
2016-09-19DM: Fix 2 GCC warnings, some renamingStrangerke
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko