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2014-05-07MADS: Implement Rex Nebular scene 710Filippos Karapetis
2014-05-06MADS: Implement scene 503Strangerke
2014-05-06MADS: Implement scene 501Strangerke
2014-05-06MADS: Index and document all Dragonsphere scenesFilippos Karapetis
2014-05-06MADS: Index and document all Phantom scenesFilippos Karapetis
2014-05-06MADS: Fix loading of V2 hotspotsFilippos Karapetis
2014-05-06MADS: Fix scene loading for V2 gamesFilippos Karapetis
2014-05-06MADS: Restore accidentally reverted codeFilippos Karapetis
2014-05-06MADS: Document all game scenes, and allow entering unimplemented scenesFilippos Karapetis
This way, it's possible to enter all scenes for debugging purposes. Also, this avoids the scene reordering during development. Scenes 708 and 806 have been removed, as they don't exist
2014-05-06MADS: Add a sanity check to scene 413Filippos Karapetis
2014-05-06MADS: Add a sanity check for color 255Filippos Karapetis
This is used in scene 752
2014-05-05MADS: Fix teleporter booths to show booth code as 4 digitsPaul Gilbert
2014-05-05MADS: Fix code display in Teleporter roomStrangerke
2014-05-05MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySoundStrangerke
2014-05-05MADS: Some renaming in scene8xx and scene804, implement scene 807Strangerke
2014-05-05MADS: Implement scene 711Strangerke
2014-05-05MADS: Add initial files for Rex scene group 6Filippos Karapetis
2014-05-05MADS: Implement scene 707Strangerke
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Fix immediate crashes in new fadeToGrey logicPaul Gilbert
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Fix gcc warningsPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: Implement scene 502Strangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-04MADS: Implement scene 409, first try of Teleporter implementationStrangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis
2014-05-04MADS: Replace some more article magic numbers with their enumFilippos Karapetis
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis
2014-05-04MADS: Clean up the Rex object IDs a bitFilippos Karapetis
2014-05-04MADS: Add enums for some magic numbers in Nebular scene group 2Filippos Karapetis
2014-05-04MADS: Sprites aren't always cleared properly - add a FIXMEFilippos Karapetis
2014-05-04MADS: Fix a bug in SequenceList::scan()Filippos Karapetis
This resolves the FIXME in SpriteSets::remove()
2014-05-04MADS: Add synchronize in scene 401 and 402Strangerke
2014-05-04MADS: Add a FIXME for scene 109Filippos Karapetis
2014-05-04MADS: Fix bugs in SpriteSets::remove()Filippos Karapetis
This fixes several crashes when sprites get erased, like for example in death animations
2014-05-04MADS: Fix several logic bugs in scenes 102, 109 and 212Filippos Karapetis
2014-05-04MADS: Add a sanity check in DynamicHotspots::remove()Filippos Karapetis
Fixes a crash when loading outside the hut
2014-05-03MADS: Reorganise Nebular dialog methodsPaul Gilbert
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-03MADS: Implement scene 413Strangerke
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert