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AgeCommit message (Expand)Author
2014-06-04SCUMM: Only keep music data variable for music around in AD code.Johannes Schickel
2014-06-04SCUMM: Introduce symbolic names for channel/note states in AD code.Johannes Schickel
2014-06-04SCUMM: Slight cleanup in SFX register code in AD player.Johannes Schickel
2014-06-04SCUMM: Small cleanup in SFX note setup in AD code.Johannes Schickel
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-03SCI32: fix crash during gabriel knight introMartin Kiewitz
2014-06-03FULLPIPE: More worj on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-03PEGASUS: Use KP7 and KP9 as alternative keys for the item drawersMatthew Hoops
2014-06-02GROOVIE: Add sanity checks and range limits to copyRect opcode param.D G Turner
2014-06-02SCI: comment typo fixMartin Kiewitz
2014-06-02SCI: fix saving in mother goose sci0 (bug #6486)Martin Kiewitz
2014-06-02GROOVIE: Only compile ROQ when groovie2 is enabledMatthew Hoops
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-06-02FULLPIPE: More work on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01PEGASUS: Stop using num lock for a way to open the inventory drawerMatthew Hoops
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01GROOVIE: Switch to 32bpp only in groovie2Matthew Hoops
2014-06-01GROOVIE: Fix various roq glitchesMatthew Hoops
2014-06-01GROOVIE: Switch roq decoding to do YUV decoding on codebook loadMatthew Hoops
2014-06-01GROOVIE: Remove groovie2 8bpp modeMatthew Hoops
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-02SCI: fix regression introduced by 480x300 commitMartin Kiewitz
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Fix teleporters to correctly show code rather than room numberPaul Gilbert
2014-06-02COMMON: Use float constants in DCT code.Johannes Schickel
2014-06-02SCI: Silence double to float conversion warning.Johannes Schickel
2014-06-02COMMON: Some formatting fixes in RDFT code.Johannes Schickel
2014-06-02COMMON: Use float constants in RDFT code.Johannes Schickel
2014-06-02COMMON: Make Rad<->Deg conversion use float constants.Johannes Schickel
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
2014-06-02MOHAWK: Use float constants in Myst code.Johannes Schickel
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
2014-06-01SCI: Add missed usage of AD_LISTEND in detection entry.D G Turner
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01SCI: Add Ecoquest I detection entry from bug #6599.D G Turner
2014-06-01SCI: Add Hoyle 2 DOS detection entry from bug #6598.D G Turner
2014-06-01MADS: Show correct article when using items on itemsPaul Gilbert
2014-06-01SCI: Add Mixed Up Fairy Tales EGA detection entry from bug #6596.D G Turner
2014-06-01SCI: more hoyle 4 workarounds (bug #6604)Martin Kiewitz