Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-04 | FULLPIPE: Rename in ExCommand structure | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Added debug output to scene04 | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Fix drawAlphaRectangle() | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Added more debug output to scene05 | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Added debug inventory to scene05 | Eugene Sandulenko | |
2016-09-04 | DOC: Add lab to supported games in README | Lothar Serra Mari | |
2016-09-04 | DOC: Add myst and gnap as supported in README | Lothar Serra Mari | |
2016-09-04 | GUI: Replace _s() with _() in storagewizarddialog.cpp | Lothar Serra Mari | |
This allows the translation of a few more strings in the Cloud settings tab. Thanks to sev- for the fix. | |||
2016-09-04 | I18N: Regenerate translations.dat | Lothar Serra Mari | |
2016-09-04 | I18N: Update German GUI translation | Lothar Serra Mari | |
2016-09-04 | I18N: Update .po files from source code | Lothar Serra Mari | |
2016-09-04 | I18N: Update POTFILES | Lothar Serra Mari | |
Cloud related: * gui/downloaddialog.cpp * gui/remotebrowser.cpp * gui/storagewizarddialog.cpp * backends/cloud/storage.cpp Various: * gui/eitgamedialog.cpp | |||
2016-09-04 | FULLPIPE: Fix floaters direction | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Fix ladder climbing crash | Retro-Junk | |
2016-09-04 | SDL: Move mouse in SDL2 only when window has focus. | Eugene Sandulenko | |
2016-09-04 | TESTBED: Listen to events during mouse move test | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Optimize sceneFade() | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle() | Eugene Sandulenko | |
2016-09-04 | JANITORIAL: Fix whitespaces | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Implement FullpipeEngine::sceneFade() | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Fix Valgrind warning | Torbjörn Andersson | |
Since _points is allocated with realloc(), it should be freed with free(), not delete. | |||
2016-09-04 | GUI: Initialize the PicButtonWidget class properly | Eugene Sandulenko | |
2016-09-04 | Merge pull request #822 from csnover/apple-network-browser | Eugene Sandulenko | |
CREATE_PROJECT: Fix networking backend file targets in Xcode | |||
2016-09-04 | MACVENTURE: Set background pattern for exits window | Torbjörn Andersson | |
In the original, the background is actually a clickable object. I don't know if we want to implement this as a dark gray background pattern, or as a real object. For now, though, it's a useful test case for setBackgroundPattern(). | |||
2016-09-04 | GRAPHICS: Add setBackgroundPattern() to MacWindow | Torbjörn Andersson | |
Set a background pattern for the window surface. For instance, the exits window in the MacVenture engine should have a light gray background, rather than a white one, and this will allow it to get one without having to draw it by itself. | |||
2016-09-04 | SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is ↵ | Thierry Crozat | |
defined This hopefully fixes a regression from 848c5c3. | |||
2016-09-04 | FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵ | Eugene Sandulenko | |
correctly. | |||
2016-09-04 | FULLPIPE: Clarify field data type in PicAniInfo | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵ | Eugene Sandulenko | |
are restored | |||
2016-09-03 | BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl | Thierry Crozat | |
2016-09-03 | TITANIC: Fix message targets when changing views | Paul Gilbert | |
2016-09-03 | Merge pull request #810 from tsoliman/sdl2-macports | Thierry Crozat | |
SDL: Fix build with MacPorts SDL2 | |||
2016-09-03 | BUILD: Tie the SDL_net version to the SDL version | Thierry Crozat | |
This means that when using SDL 1.2 we use SDL_net 1.2, but when using SDL 2 we now use SLD_net 2 as well. Both versions work properly and there is not code change needed in ScummVM. This change is because SDL_net depends on SDL, and using SDL_net 1.2 with SDL 2 means we can end up needing to link with both the SDL and SDL2 libraries. | |||
2016-09-03 | GIT: Ignore files generated by testbed engine | Thierry Crozat | |
2016-09-03 | TITANIC: Fix updating mixer during cutscenes, ending NPC speech | Paul Gilbert | |
2016-09-03 | TESTBED: Added mouse cursor | Eugene Sandulenko | |
2016-09-03 | SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders | Paul Gilbert | |
2016-09-03 | SHERLOCK: SS: Fix German journal crash moving tobacco box | Paul Gilbert | |
2016-09-03 | LINUXMOTO: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | GPH: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | DINGUX: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Remove trailing whitespaces | Eugene Sandulenko | |
2016-09-03 | SDL: Optimize OSD drawing | Eugene Sandulenko | |
2016-09-03 | GNAP: Added detection for alternative Russian version | Eugene Sandulenko | |
2016-09-03 | TITANIC: Cleanup of title engine class | Paul Gilbert | |
2016-09-03 | TITANIC: Further conversion of free flags to DisposeAfterUse | Paul Gilbert | |
2016-09-03 | TITANIC: Identified sound balance usage in the engine | Paul Gilbert | |
2016-09-03 | PRINCE: Make Russian version of the game start. | Eugene Sandulenko | |
Crashes right after the intro AVI. | |||
2016-09-03 | PRINCE: Added detection to Russian version of the game. | Eugene Sandulenko | |
The engine requires a bit of work, as this version has all files unpacked from the PTC archives. |