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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-05-30
Only sound types 0 - 2 are used by FM Towns games.
Travis Howell
2005-05-29
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
Eugene Sandulenko
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
Whitespace
Torbjörn Andersson
2005-05-29
Added braces for clarity.
Torbjörn Andersson
2005-05-29
Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
Max Horn
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-29
Correct off by one, fixes minor glitches in lost/smaller.
Travis Howell
2005-05-29
resourceMapper isn't used in HE72+ games.
Travis Howell
2005-05-29
Set zorder to zero by default.
Travis Howell
2005-05-29
Set zorder to zero by default.
Travis Howell
2005-05-29
Clear localVars in entry/exit scripts.
Travis Howell
2005-05-28
Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"
Eugene Sandulenko
2005-05-28
All known music glitches in Sam & Max should be fixed - or at least worked
Torbjörn Andersson
2005-05-28
fix warning
Andrew Kurushin
2005-05-28
Swapped the last two parameters to Sam & Max iMUSE command 257. This fixes
Torbjörn Andersson
2005-05-28
commit adds setWidth & setHeight to extend bounds of rect
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-28
Fix load/save game regression in HE90+ games.
Travis Howell
2005-05-28
Correct case order.
Travis Howell
2005-05-28
Add last changes to HE100 too.
Travis Howell
2005-05-28
Sync opcode names and add HE72+ version of o_systemOps.
Travis Howell
2005-05-28
Revert my removal of _skipPalette, still required.
Travis Howell
2005-05-28
Correct HE version.
Travis Howell
2005-05-27
Clarified the status of the GUI scaling a bit. I'm not aware of any
Torbjörn Andersson
2005-05-27
Made ValueDisplayDialog scale itself.
Torbjörn Andersson
2005-05-27
More whitespace changes.
Torbjörn Andersson
2005-05-27
Very minor cleanup.
Torbjörn Andersson
2005-05-27
Remove old comment, verb charset is now used.
Travis Howell
2005-05-27
Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As
Torbjörn Andersson
2005-05-26
Add Russian PuttTime
Eugene Sandulenko
2005-05-26
Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"
Eugene Sandulenko
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-26
Take the font height from the charset header for V3 fonts, too; determine the...
Max Horn
2005-05-26
Add 'MIDI' chunk to list of known iMuse music chunks
Max Horn
2005-05-26
Add HE100 difference in flags and tmp code for extra flags.
Travis Howell
2005-05-26
oops
Max Horn
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-26
Be less agressive about re-using trigger slots. This fixes bug #888161,
Torbjörn Andersson
2005-05-26
Added CharsetRenderer::getCharHeight()
Max Horn
2005-05-26
Properly use operator '%' to compute a queue wrap around, instead of relying ...
Max Horn
2005-05-26
Cleanup. (Mostly whitespace.)
Torbjörn Andersson
2005-05-26
Fix warning
Eugene Sandulenko
2005-05-26
Fix bad endian bug in thumbnails code
Max Horn
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-26
Fixed a glitch that could cause the music to stop when Sam & Max were
Torbjörn Andersson
2005-05-26
Not used by DOTT scripts.
Travis Howell
2005-05-25
If we switch to SVN, move iMuse stuff to its own dir, too
Max Horn
2005-05-25
cleanup
Max Horn
2005-05-25
Update comment
Travis Howell
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