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2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
svn-id: r18347
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ↵Max Horn
#902415) svn-id: r18346
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
svn-id: r18345
2005-06-04fixed dog's castle bugAndrew Kurushin
svn-id: r18344
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵Max Horn
incorrect) svn-id: r18343
2005-06-04Fixed warning.Torbjörn Andersson
svn-id: r18342
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
svn-id: r18341
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
converse panel on. svn-id: r18339
2005-06-04updatePaweł Kołodziejski
svn-id: r18338
2005-06-04Patch #1184666 (SKY: More LINC charset fixes)Max Horn
svn-id: r18337
2005-06-04Some font related TODOsMax Horn
svn-id: r18336
2005-06-04Remove special case for char 0x20 (=space). No idea why it was there in the ↵Max Horn
first place svn-id: r18335
2005-06-04There were cases when an ITE intro credits line could appear in bothTorbjörn Andersson
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334
2005-06-04My Linux ITE CD developed read errors, so Joe sent me a replacement, forTorbjörn Andersson
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333
2005-06-04Mention GUI changes in NEWS; Try to be consisten about using a '.' at the ↵Max Horn
end of NEWS entries svn-id: r18332
2005-06-04Fix another off by one in rects.Travis Howell
Fixes minor glitches in water svn-id: r18331
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵Travis Howell
can't be disabled. svn-id: r18329
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
svn-id: r18328
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
svn-id: r18327
2005-06-03The alternative form of drawString() is no longer needed.Torbjörn Andersson
svn-id: r18326
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18325
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18324
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18323
2005-06-03Cleanup. (I think you can see the pattern here. :-)Torbjörn Andersson
svn-id: r18322
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18321
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18320
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18319
2005-06-03CleanupTorbjörn Andersson
svn-id: r18318
2005-06-03Correct no scaling option.Travis Howell
svn-id: r18317
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18316
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
svn-id: r18315
2005-06-02oopsEugene Sandulenko
svn-id: r18314
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-06-02fix - 'holes' in save slot filenamesAndrew Kurushin
svn-id: r18312
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
Init _hePalettes, to fix valgrind warnings. svn-id: r18311
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310
2005-06-01Removed unused variables.Torbjörn Andersson
svn-id: r18309
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
svn-id: r18308
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
save names. svn-id: r18305
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
svn-id: r18304
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-31Added keyboard auto-repeat. (I've been meaning to do that for a long time.)Torbjörn Andersson
svn-id: r18302
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300