aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting.
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25SCI2: kString(Format) uses %d for unsigned integers. Some cleanupFilippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵Filippos Karapetis
overdraws some of the text window" and removed some duplicate code
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵Filippos Karapetis
pointer to a local variable
2011-09-25AGI: Fixed EOF in text.cppFilippos Karapetis
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
The string buffer should not be cleared on game restart, as game scripts depend on it being maintained unchanged during restart.
2011-09-25AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash ↵Filippos Karapetis
on Item Viewing"
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25AGI: Resolved an old FIXME concerning OOB accessFilippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-09-25AGI: Add some comments regarding save slot 0, and use the default ↵Filippos Karapetis
SaveStateDescriptor constructor
2011-09-25AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot ↵Filippos Karapetis
0 from scummvmmenu" The save/load dialog code was not polling for meta info for empty slots
2011-09-25TsAGE: Implement scene 920Strangerke
2011-09-25TSAGE: Bugfix for Blue Force scene 50Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 315Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 370Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 360Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 355Paul Gilbert
2011-09-25SCI: Bugfix for the palette of Longbow Amiga (still not right)Filippos Karapetis
2011-09-25AGOS: Fix loading VGA files from InstallShield cab file.Travis Howell
2011-09-25TSAGE: Cleanup of variable/method names in Blue Force scene 355Paul Gilbert
2011-09-25TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.Paul Gilbert
This fixes a problem with Blue Force savegames in that they were being loaded too early, and being destroyed as the game scene was then loaded.
2011-09-25TSAGE: Fix Valgrind warningsPaul Gilbert
2011-09-24CONFIGURE: don't use savegame timestamp on N64Tarek Soliman
N64 does not have a RTC
2011-09-24SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: ↵Filippos Karapetis
KQ6CD: Game stops responding in the catacombs" kDoSoundSetHold is always called after kDoSoundPlay. A regression from commit 4f3b85f4efc05affb7b4a7080e349360a3352048
2011-09-24MOHAWK: Remove erroneous executable name from a detection entryMatthew Hoops
2011-09-24MOHAWK: Add Detection Entry for LBv3 games from bug #3413119.D G Turner
These will not start yet, so maybe they should be marked as GF_UNSTABLE?
2011-09-24TSAGE: Bugfix for loading Blue Force scene 900Paul Gilbert
2011-09-24TSAGE: Bugfixes for displaying the Blue Force UIPaul Gilbert
2011-09-24PS3: Add a target to push ScummVM to the PS3 over the network using ps3load.Bastien Bouclet
ps3load now works on FW 3.55 using the lastest ps3toolchain
2011-09-24TSAGE: Fixed the priority of the Blue Force Driver speakerPaul Gilbert
2011-09-24TSAGE: Fixed the yacht in Blue Force scene 350 to be in the backgroundPaul Gilbert
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-24TSAGE: Bugfix for Blue Force conversation sequences launched on the player ↵Paul Gilbert
object
2011-09-24TSAGE: Bugfix for partner arriving on-screen incorrectlyPaul Gilbert
2011-09-23SCI: change savegame default description day format to YYYY.MM.DDTarek Soliman
... and make it optional subject to USE_SAVEGAME_TIMESTAMP
2011-09-23ENGINES: make the default savegame description be the timestampTarek Soliman
Shamelessly copied from the SCI engine code
2011-09-23CONFIGURE: define USE_SAVEGAME_TIMESTAMP except on GP2X and Wiz/CaanooTarek Soliman
Those platforms don't have a reliable real time clock
2011-09-24TSAGE: Further bugfixes for item actions in Blue Force scene 900Paul Gilbert
2011-09-24TSAGE: Bugfixes and cleanup for Blue Force scene 900Paul Gilbert
2011-09-24SCI: Fixed timer bug #3127824 - "SCI: speed problem - Castle of Dr Brain"Filippos Karapetis
2011-09-23TSAGE: Fix setAction call.Alyssa Milburn
2011-09-23TSAGE: Implement Blue Force Scene 900Strangerke
2011-09-23AUDIO: Sync DOSBox OPL code a bit.Johannes Schickel
This only touches a line which is not used in the current setup.
2011-09-23NEWS: Add some missing dots + a missing new line.Johannes Schickel
2011-09-23Merge pull request #87 from SimSaw/masterEugene Sandulenko
DOCS: Added German translation of NEWS file