Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-30 | XEEN: Creating sprite drawer class hierarchy for missing draw modes | Paul Gilbert | |
2019-08-30 | SCI: Fix addAsVirtualFiles creating titles with no files | sluicebox | |
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask | |||
2019-08-29 | XEEN: Remove unused methods, comments for engine methods | Paul Gilbert | |
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert | |
2019-08-29 | XEEN: Nothing here dialogs can now be closed by clicking in scene | Paul Gilbert | |
2019-08-29 | XEEN: Fix for deleting characters from the roster | Paul Gilbert | |
2019-08-29 | XEEN: Fix background for 123 option chooser | Paul Gilbert | |
2019-08-29 | XEEN: Fix crash entering Volcano Cave level 2 | Paul Gilbert | |
2019-08-30 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1115 of 1115 strings) | |||
2019-08-29 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1115 of 1115 strings) | |||
2019-08-29 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1115 of 1115 strings) | |||
2019-08-29 | I18N: Update translation (Spanish) | Rodrigo Vegas Sánchez-Ferrero | |
Currently translated at 82.6% (921 of 1115 strings) | |||
2019-08-29 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1115 of 1115 strings) | |||
2019-08-29 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-08-28 | XEEN: Fix text for Dungeon of Death statue | Paul Gilbert | |
2019-08-28 | XEEN: Parameter to cmdDisplayLarge is line number, not offset | Paul Gilbert | |
2019-08-28 | BLADERUNNER: Comment correction after fix for ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Fix restored walkers idle behavior and ↵ | Thanasis Antoniou | |
AI_Movement_Track_Append_With_Facing | |||
2019-08-28 | BLADERUNNER: Restored - KIA object type for snake, slug, fish | Thanasis Antoniou | |
2019-08-28 | CRYOMNI3D: Improve fallback detection to detect game flags | Le Philousophe | |
2019-08-27 | XEEN: Fix removing lava damage overlays before starting combat | Paul Gilbert | |
2019-08-27 | BLADERUNNER: Improve Clovis facing direction in KP07 | Thanasis Antoniou | |
2019-08-26 | XEEN: Fix removing Paladin rocks in Dark Side desert | Paul Gilbert | |
2019-08-27 | STARTREK: Mark detection entries as ADGF_UNSTABLE | Tarek Soliman | |
2019-08-26 | CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespace | Le Philousophe | |
2019-08-26 | PSP: Implement AbstractFSNode::createDirectory() | Cameron Cawley | |
2019-08-26 | HOPKINS: Fix GCC Compiler Warnings | D G Turner | |
These were from using memset to clear non-trivial structures. | |||
2019-08-26 | STARTREK: Fix GCC Compiler Warning | D G Turner | |
2019-08-26 | DM: Fix GCC Compiler Warnings from Structure memset Usage. | D G Turner | |
2019-08-26 | STARTREK: Read most strings for the LOV mission from its RDF files | Filippos Karapetis | |
2019-08-25 | COMMON: Don't include iconv.h in common/encoding.h | Jaromir Wysoglad | |
Move #include<iconv.h> from common/encoding.h to common/encoding.cpp and change the methods accordingly. This resulted in not saving the iconvHandle if using the "non-static" version of conversion, but it simplified the code and hopefuly resolved issues with forbidden symbols on some platforms. | |||
2019-08-25 | SCI: (FB01 sound driver) - get rid of mutex | athrxx | |
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread. | |||
2019-08-25 | AUDIO: (FM-Towns/PC-98) - deconstructor/race condition fix | athrxx | |
(move mixer calls before mutex lock, since the mixer has a mutex of its own) | |||
2019-08-25 | CLOUD: Make Network::ErrorResponse messages more verbose | Alexander Tkachev | |
This commit updates all usages of Network::ErrorResponse to specify at least method name if not precise reason why operation failed. | |||
2019-08-25 | CLOUD: Handle HTTP response headers case-insensitively | Alexander Tkachev | |
RFC 2616 states that HTTP headers are not case-sensitive and also allows arbitrary number of whitespace characters around header value. Previous implementation was dependant on headers to be in "Title-Case" and to have only one space before header value. That has lead to cloud sync failure on Debian x64 (user's network environment was probably the reason though). This commit adds a new method, which parses headers name-value pairs into HashMap. To ensure case-insensitivity, all headers names are converted to lowercase, and thus code that uses this method should specify headers in lowercase. All usages of raw headers contents were updated to use this method. | |||
2019-08-25 | TINSEL: Fix GCC Compilation Warnings | D G Turner | |
These are also associated with memset on non-trivial structures. | |||
2019-08-25 | TESTBED: Fix GCC Unused Variable Compiler Warnings | D G Turner | |
2019-08-25 | ZVISION: Fix GCC Compiler Warnings | D G Turner | |
These were from memset usage on non-trivial structures, but were fixed by directly clearing the Common::Point array. | |||
2019-08-25 | AGI: Fix Remaining GCC Compiler Warnings | D G Turner | |
These were the remaining memset on non-trivial structure warnings. | |||
2019-08-25 | AGI: Fix GCC Compiler Warnings from memset of Game State Structures | D G Turner | |
This fixes these, but adding constructors causes further memset usage warnings on the structures which are now "non-trivial" due to the addition of constructors. Should be able to fix by repeating this process to remove further memset usage. | |||
2019-08-24 | XEEN: Fix incorrect Throne sprites in Northern Sphinx | Paul Gilbert | |
The Northern Sphinx used a list of object sprites that had an empty entry mid-list. This commit fixes the problem by allow such entries, but will only apply for new games | |||
2019-08-25 | CONFIGURE: Correct Formatting of ICONV Tests | D G Turner | |
No functional change. | |||
2019-08-25 | CONFIGURE: Check if iconv uses const. | Jaromir Wysoglad | |
I looked at how ResidualVM works with iconv and used a define ICONV_USES_CONST, which they define in configure, thinking it is defined by iconv. I a define of this into configure, so this should fix the build error on osx_intel. | |||
2019-08-25 | COMMON: Don't include config.h before scummsys.h | Jaromir Wysoglad | |
Thil should fix the ds build. For some reason I thought the forbidden.h wouldn't allow me to include the iconv.h, so I tryed to include it before the forbidden.h (it seems like I didn't have to do that.) | |||
2019-08-24 | SCI32: Fix QFG4 Empty Burgomeister room teller | sluicebox | |
Fixes bug #10754 | |||
2019-08-24 | SDL: Use a non-const string for SDL_iconv_string | Jaromir Wysoglad | |
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz. | |||
2019-08-24 | CLOUD: Fix Inverted Test Regression in Debug Message Code | D G Turner | |
This was introduced by my previous commit to this where I accidently inverted the tests during refactoring. | |||
2019-08-24 | WIN32: Delete obsolete comment in convertEncoding. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Handle endianity in convertEncoding | Jaromir Wysoglad | |
2019-08-24 | COMMON: Convert endianity when needed in Encoding. | Jaromir Wysoglad | |