Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-21 | SCUMM: Add detection for unrecognized demos from CD with EAN 8716051020134 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for European Wii Spyfox Dry Cereal | root | |
2017-08-21 | JANITORIAL: Fix spelling error in comment | Eugene Sandulenko | |
2017-08-21 | SLUDGE: Use common hashmap instead of array table | Simei Yin | |
2017-08-21 | SLUDGE: Change game file to be loaded | Simei Yin | |
2017-08-21 | SLUDGE: Some code cleaning | Simei Yin | |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin | |
2017-08-20 | TITANIC: Prevent 2 star locking for large distances | David Fioramonti | |
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961. | |||
2017-08-20 | TITANIC: Fix Tab key toggle for Starfield/Photo being broken | Paul Gilbert | |
2017-08-20 | TITANIC: Fix Coverity suggestion in CPetConversations | Paul Gilbert | |
2017-08-20 | TITANIC: Add Tab key as a shortcut for switching to inventory | Paul Gilbert | |
2017-08-20 | TITANIC: Change ship view and position even if not moved | David Fioramonti | |
The code was preventing the position and view from changing when the distance between the current and new position for a marked auto mover was zero. This happens if you lock the 2nd or 3rd star and then unlock and relock again. It was prevented this with asserts and if statement checks and I removed them all. This section of code isn't doing any inverses based on the reciprocal of the distance so theres no issue with allowing transition speeds/distances of zero. Fixes #10148. | |||
2017-08-20 | TITANIC: Properly reset Parrot flag if you look away while he's eating | Paul Gilbert | |
2017-08-20 | TITANIC: Further camera and crosshair classes cleanup | Paul Gilbert | |
2017-08-20 | Merge pull request #995 from dafioram/star_camera_work | Paul Gilbert | |
TITANIC: CStarCamera Refactoring and CStarCrosshairs logic fix | |||
2017-08-20 | VIDEO: Support old-style stereo in VMDs | Colin Snover | |
This format is used by the stereo audio VMDs in Lighthouse. | |||
2017-08-20 | COMMON: Implement SeekableReadStream interface for MemoryReadWriteStream | Colin Snover | |
This allows MemoryReadWriteStream to be passed successfully to functions that use the SeekableReadStream type so that they can call the `pos` method, like the DPCMStream class of the VMD decoder. | |||
2017-08-20 | SAGA: Fix the conversation panel background color in IHNM | Filippos Karapetis | |
2017-08-20 | SAGA: Filter scene verbs on objects properly for IHNM. Fixes bug #9712 | Filippos Karapetis | |
The original check was incorrectly disabled for IHNM in commit ab6fb8e9c3. The check has been enabled again, with an added condition for actors that can be used, like the jukebox in Gorrister's | |||
2017-08-20 | SAGA: Remove obsolete hack for the compact disk in Ellen's chapter | Filippos Karapetis | |
This has been added in commit 5624ba23d0 and is no longer needed. The gem is shown correctly over the compact disk in that scene, and the behavior is the same as the original | |||
2017-08-20 | TITANIC: Pause the engine while the save/load dialogs are open | Bastien Bouclet | |
2017-08-20 | MOHAWK: Riven: Pause the engine while the load dialog is open | Bastien Bouclet | |
2017-08-19 | TITANIC: Fix flagging of mouth and vision centre inserting in Titania | Paul Gilbert | |
2017-08-19 | TITANIC: Hide cursor when bridge view is showing movement sequence | Paul Gilbert | |
2017-08-19 | TITANIC: Start end credits at bottom of screen, not the top | Paul Gilbert | |
2017-08-19 | TITANIC: Fix getting chicken after not picking up a previous one | Paul Gilbert | |
When you dispense a chicken, but don't pick it up and leave, the chicken is returned to the dispensor. But previously you couldn't then get another chicken, though you should be able to get one. | |||
2017-08-19 | TITANIC: Prevent moving for locking stars when onto of star | David Fioramonti | |
Originally, if you unlocked a star when you had 2 or 3 stars locked and then relocked without changing views then the game crashed. This was because it was trying to transition a distance of zero and this failed an assert (to normalize the length to be the distance). The transition is no longer done so the crash does not happen. Fixes #10147. | |||
2017-08-19 | TITANIC: Pull assert out of dvector/fvector normalization | David Fioramonti | |
Before the normalization function was asserting if it couldn't normalize now the caller can determine what to do with a failed normalization. | |||
2017-08-19 | CONFIGURE: Silence undefined-var-template warning | Thierry Crozat | |
We get this warning a lot for the Singleton class due to the way we instantiate its specializations. Also in case we forget the instantiation we get a link error anyway, so the warning is not very useful anyway. | |||
2017-08-18 | TITANIC: Add logic to prevent removing locked/marked stars via skymap | David Fioramonti | |
If you want to remove locked stars you can do so using the D key, but previously, you could also deselect a currently locked star via the skymap and it would crash. It previously crashed if: 1. You had 2 stars locked on and you tried to remove the 1st 2. Had 1 locked and 1 unlocked and you tried to unlock the 1st 3. Had 2 locked and 1 unlocked and you tried to unlock any of the other two locked stars. Refactoring would allow quicker comprehension of the logic of this section of code. Fixes #10126. | |||
2017-08-18 | TITANIC: Allow GMM/F7 loading in prologue before player gets the PET | Paul Gilbert | |
2017-08-18 | TITANIC: Fix use-after-free in TTtalker when loading savegames | Paul Gilbert | |
2017-08-18 | TITANIC: Renamed functions that adds/removes stars/markers | David Fioramonti | |
Before it was add/remove row so the new name is more informative. | |||
2017-08-18 | TITANIC: Implement F5 & F7 Saving and Loading | Paul Gilbert | |
2017-08-18 | TTTANIC: Fix bomb narration disappearing after Titania's cutscene | Paul Gilbert | |
2017-08-18 | TITANIC: Simplify sound looping by using LoopingAudioStream | Paul Gilbert | |
2017-08-18 | TITANIC: Simplified dependencies for classes related to star_camera | David Fioramonti | |
This involved removing header files and forward declaring when possible. I also reorded the header include files to be local to gloabal. E.x., in the class implementation the class header file would be the first included. This is a first pass of header reduction for star_control/ files | |||
2017-08-18 | TITANIC: Fix toggling fan speed from very fast down to slow | Paul Gilbert | |
2017-08-18 | TITANIC: Fix Promenade fan sound after toggling fan speed too much | Paul Gilbert | |
2017-08-18 | WAGE: Do not error on unprintable characters. | Eugene Sandulenko | |
Makes Swamp Witch start | |||
2017-08-18 | GRAPHICS: MACGUI: Fix MacTextWindow dragging and resizing | Eugene Sandulenko | |
2017-08-18 | TITANIC: Change variable for tracking stars marked into enum | David Fioramonti | |
2017-08-18 | GRAPHICS: MACGUI: Perform sanity checks before blitting | Eugene Sandulenko | |
2017-08-18 | SLUDGE: Fix zBuffer problem when credit scrolling | Simei Yin | |
2017-08-18 | SLUDGE: Fix load&save sound bug | Simei Yin | |
2017-08-18 | SLUDGE: Play mod music | Simei Yin | |
2017-08-17 | Merge pull request #992 from dafioram/daffine_fmatrix_work | Paul Gilbert | |
TITANIC: Daffine and FMatrix work | |||
2017-08-17 | TITANIC: Fix talking to Parrot | Paul Gilbert | |
2017-08-17 | TITANIC: Have Parrot return after Perch is placed in cage | Paul Gilbert | |