Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-30 | Checked that opcodes 0x71-0x73 really do nothing else but read the ↵ | Kari Salminen | |
parameters in PC versions of Future Wars and Operation Stealth. Maybe they're used in the Amiga versions? svn-id: r32396 | |||
2008-05-30 | Simplified calls to playSound() | Filippos Karapetis | |
svn-id: r32395 | |||
2008-05-30 | Wrapped up talk_drunk | Filippos Karapetis | |
Some cleanup dir_escritura -> targetSurface targetScreen -> targetSurface plt (in decompressPic) -> colorCount funcion -> function svn-id: r32394 | |||
2008-05-30 | Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam). | Kari Salminen | |
svn-id: r32393 | |||
2008-05-30 | Wrapped up talk_igor_front, talk_igor_door, talk_igor_seated and talk_igor_wig | Filippos Karapetis | |
svn-id: r32392 | |||
2008-05-30 | Moved SSN frame definitions into their own enum and removed unused ↵ | Filippos Karapetis | |
definitions for the escape and F1-F10 keys svn-id: r32391 | |||
2008-05-30 | More simplification of talk code. Moved talk_dr_grande() from animation.cpp ↵ | Filippos Karapetis | |
to talk.cpp svn-id: r32390 | |||
2008-05-30 | talk_igor_frente -> talk_igor_front | Filippos Karapetis | |
svn-id: r32389 | |||
2008-05-30 | talk_igorpuerta -> talk_igor_door | Filippos Karapetis | |
talk_igor_peluca -> talk_igor_wig and replaced some unneeded if statements with atoi svn-id: r32388 | |||
2008-05-30 | Big simplification and cleanup to the animation code | Filippos Karapetis | |
svn-id: r32387 | |||
2008-05-30 | Fix compilation | Eugene Sandulenko | |
svn-id: r32386 | |||
2008-05-30 | Wrap up talk_taber2() | Eugene Sandulenko | |
svn-id: r32385 | |||
2008-05-30 | Wrap up talk_taber2() | Eugene Sandulenko | |
svn-id: r32384 | |||
2008-05-30 | Wrap up rest of talk() calls | Eugene Sandulenko | |
svn-id: r32383 | |||
2008-05-30 | Remove obsolete comment | Eugene Sandulenko | |
svn-id: r32382 | |||
2008-05-30 | cara -> face | Filippos Karapetis | |
componente -> component palFondo -> bgPalette Capitalization svn-id: r32381 | |||
2008-05-30 | diferencia -> difference | Filippos Karapetis | |
pos_pixel -> pixelPos hare_se_mueve -> characterMoved pixel_x/pixel_y -> pixelX/pixelY vez() -> getTime() menu_sin_volcar() -> showMenu() Removed unused function codifica() svn-id: r32380 | |||
2008-05-30 | Untangling spaghetti code: removed several goto statements | Filippos Karapetis | |
svn-id: r32379 | |||
2008-05-30 | Some cleanup, translated an error message | Filippos Karapetis | |
svn-id: r32378 | |||
2008-05-30 | anima -> animate | Filippos Karapetis | |
leng -> dataSize, and removed it from the global variables (it's only used in animate()) svn-id: r32377 | |||
2008-05-30 | rompo -> doBreak | Filippos Karapetis | |
Removed unused variable rompo2 svn-id: r32376 | |||
2008-05-30 | Changed color defines to more meaningful names in an enum | Filippos Karapetis | |
svn-id: r32375 | |||
2008-05-30 | dir_dibujo -> drawSurface | Filippos Karapetis | |
dir_hare_fondo -> backSurface dir_mesa -> tableSurface dir_hare_dch -> extraSurface (unsure about this one) dir_zona_pantalla -> screenSurface dir_hare_frente -> frontSurface dir_texto -> textSurface dir_pendulum -> pendulumSurface svn-id: r32374 | |||
2008-05-30 | Fix regression introduced by last cleanup | Eugene Sandulenko | |
svn-id: r32373 | |||
2008-05-29 | Loads of Spanish translations with the help of timofonic (thanks!). | Filippos Karapetis | |
Unified some variable styles svn-id: r32372 | |||
2008-05-29 | Added check in modifyObjectParam's start (Verified with FW & OS PC versions' ↵ | Kari Salminen | |
disassemblies). Also removed superfluous default-case, hopefully no compiler will complain about this :). svn-id: r32371 | |||
2008-05-29 | Cleanup | Filippos Karapetis | |
svn-id: r32370 | |||
2008-05-29 | Rewrote dimPalette() so that the dimming is now a "filter" between the Screen | Torbjörn Andersson | |
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369 | |||
2008-05-29 | ancho -> width | Filippos Karapetis | |
alto -> height nuevo_ancho -> newWidth nuevo_alto -> newHeight suma_x -> totalX suma_y -> totalY Removed unneeded variables diferencia_x/diferencia_y svn-id: r32368 | |||
2008-05-29 | More talk related simplifications | Filippos Karapetis | |
svn-id: r32367 | |||
2008-05-29 | Fixed a crash that occurs when OS starts | Filippos Karapetis | |
svn-id: r32366 | |||
2008-05-29 | Numbers are mapped in a different order in the game's fonts | Filippos Karapetis | |
svn-id: r32365 | |||
2008-05-29 | Fixed regression | Filippos Karapetis | |
svn-id: r32364 | |||
2008-05-29 | MirarRaton -> updateEvents | Filippos Karapetis | |
espera_soltar -> updateEvents Some cleanup svn-id: r32363 | |||
2008-05-29 | puertas_cerradas -> updateDoor | Filippos Karapetis | |
saca_objeto -> removeObject svn-id: r32362 | |||
2008-05-29 | - Implemented opcodes: sfHomeText, sfDrawAnimPic | Benjamin Haisch | |
- Comments on unneeded opcodes - Simplified getting/setting strings in Objects svn-id: r32361 | |||
2008-05-29 | Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future ↵ | Kari Salminen | |
Wars's and Operation Stealth's disassembly (Only part of switch case 3 still left to do). svn-id: r32360 | |||
2008-05-29 | Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch | Filippos Karapetis | |
Removed loads of font definitions and simplified some of the internal font mapping svn-id: r32359 | |||
2008-05-29 | Tiny comment update (Echec in French means failure). | Kari Salminen | |
svn-id: r32358 | |||
2008-05-28 | Implemented visual effects 11 and 13 (inverse of 10 and 12) | Filippos Karapetis | |
svn-id: r32356 | |||
2008-05-28 | Silenced a signed/unsigned comparison warning | Sven Hesse | |
svn-id: r32355 | |||
2008-05-28 | Fixed premature stopping of sounds/voices. | Benjamin Haisch | |
svn-id: r32354 | |||
2008-05-28 | Updated the MSVC project files of the gob engine for commit #32352 | Filippos Karapetis | |
svn-id: r32353 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-28 | Added a note about the MSVC quirk with the spaces around ENABLE_##ID | Filippos Karapetis | |
svn-id: r32351 | |||
2008-05-28 | Split Object/GameDatabase into engine version specific classes | Benjamin Haisch | |
svn-id: r32349 | |||
2008-05-28 | Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array. | Benjamin Haisch | |
svn-id: r32348 | |||
2008-05-28 | Removed an MSVC specific hack, after discussing with jvprat. It seems that ↵ | Filippos Karapetis | |
MSVC was trying to add the parenthesis after ENABLE_##ID to the check... svn-id: r32347 | |||
2008-05-28 | Reverted commit #32344, apparently those defines are needed for the SCUMM ↵ | Filippos Karapetis | |
engine for older versions of MSVC svn-id: r32346 | |||
2008-05-28 | Added ENABLE directives for all ScummVM engines | Filippos Karapetis | |
svn-id: r32345 |