aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-25SDL: Remove outdated commentCameron Cawley
2019-03-25SCI: Fix SQ4CD biker timepod message, bug #10922sluicebox
2019-03-25SCI: Fix Mac icon bar crash on restart (KQ6, FPFP)sluicebox
Add support for reinitializing the mac icon bar when restarting. Restarting runs the game's init script which calls KPlatform again. Prior to this, restarting these games would fail an assertion.
2019-03-25BLADERUNNER: Fix static noise instead of proper audio in VQAsThanasis Antoniou
2019-03-24KYRA: (EOB2) - fix EGA graphics mode outro palette glitchathrxx
2019-03-24SCI: Fix SQ4CD bike dodging, bug #9806sluicebox
Fixes several game-breaking script bugs in the bike dodging scenes that were exposed in the CD version by slowing down the bikes.
2019-03-23WIN32: Escape the copyright symbol in the resource scriptCameron Cawley
2019-03-23SCI: Update The Dating Pool 2019 demoKawa
2019-03-23SCI: Add detection entry for The Dating Pool 2019 demoKawa-oneechan
2019-03-23SCI: Fix SQ4CD Cedric easter egg, bug #10920sluicebox
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22KYRA: silence some compiler warningsathrxx
2019-03-22AUDIO: (FM-TOWNS/PC-98) - silence some compiler warningsathrxx
2019-03-22AUDIO: (FM-TOWNS) - turn warning into debug messageathrxx
(no need to bother users with something that is actually intended behavior)
2019-03-22BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()Thanasis Antoniou
2019-03-21TOON: Add detection entry for English re-releaselotharsm
Provided in https://bugs.scummvm.org/ticket/10910
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx fileThanasis Antoniou
2019-03-21BLADERUNNER: Support of localizations that use E as languageCodeThanasis Antoniou
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be.
2019-03-21PINK: Add detection entry for Danish "pokus" versionlotharsm
Detection information was provided by sauravisus in https://bugs.scummvm.org/ticket/10919
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-19SCI: Apply SQ4 timing workaround to non-VGA versionssluicebox
Fixes bug #6193 by applying the SQ4 floppy kPaletteAnimation timing workaround from 99de89c974fc24bf58b034842750e522d7d441d4 to versions with less than 256 colors. This includes DOS EGA, PC-98, and Amiga. This also patches out the intro script's workaround that uses different timing in EGA mode, as this is incompatible with ours and makes the intro screen last over 3 minutes instead of 5 seconds.
2019-03-18BLADERUNER: Enhanced overlay debugger commandThanasis Antoniou
It will now load any specified overlay in the scene as long as it is valid
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18SCI: Fix disassembler crash on invalid propertysluicebox
Fixes debugger crash when disassembling an instruction whose operand is an invalid property. This occurs in LB2 floppy 1.0 script 720 in sGetUp:changeState and sStepOnNail:changeState.
2019-03-17BLADERUNNER: Fixed CDFRAMES.DAT switchingPeter Kohaut
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-17BLADERUNNER: Fixed integer underflow for Russian videosPeter Kohaut
2019-03-17WIN32: Fix encoding in the Inno Setup fileLothar Serra Mari
2019-03-14SCI: Fix SQ4CD smell sidewalk message, bug #10917sluicebox
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-12BLADERUNNER: Fixed inability to drugged McCoy up againPeter Kohaut
Actors are not updated faster than 60 times per second.
2019-03-12BLADERUNNER: Fixed compilation errorPeter Kohaut
2019-03-12BLADERUNNER: Added support for scrolling with mouse wheelPeter Kohaut
Not in the original game
2019-03-12SCUMM HE: Bug fix for moonbase stack memory corruptionZhiqi Yin
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above.
2019-03-12GUI: Fix loading new (not already cached) localized fontsThanasis Antoniou
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11SCI: Fix LB2CD intro text-mode volume, bug #10916sluicebox
2019-03-11SCI: Fix SQ4 maze missing message, bug #10915sluicebox
2019-03-11SCI: Fix SQ4CD Sock's door, bug #10914 (#1533)sluicebox
2019-03-10SCI: Fix spacing in SQ4 script patchsluicebox
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert