aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-06-01Removed some out of date TODO'sPaul Gilbert
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
2009-06-01Removed the remaining two FIXME's - my analysis of the data indicates no issu...Paul Gilbert
2009-06-01Replaced kernel_oops with error(), and added an enum to clarify the cases whe...Filippos Karapetis
2009-06-01Removed the sci_max_allowed_unknown_kernel_functions arrayFilippos Karapetis
2009-06-01Converted the saving of perso structure data to proper endian-safe serialisationPaul Gilbert
2009-06-01LOL: some more opcodes and some minor bug fixesFlorian Kagerer
2009-06-01LOL: - implemented opcode for white tower basementFlorian Kagerer
2009-06-01Add a 'flat' option to FSDirectory to allow searching recursively for files i...Willem Jan Palenstijn
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
2009-05-31Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077Sven Hesse
2009-05-31Little formatting fix.Johannes Schickel
2009-05-31GOB: Resolve FIXMEsMax Horn
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
2009-05-31Extend self asignment test a bit more (both using internal and allocated stor...Johannes Schickel
2009-05-31Add unit tests for Common::String operators. These test cases will for exampl...Johannes Schickel
2009-05-31Add support for the Lands of Lore scrolling credits.Johannes Schickel
2009-05-31LOL: prevent saving/loading in inventory screenFlorian Kagerer
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ...Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31Document that debug level 11 turns on all special debug level messages (refer...Filippos Karapetis
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
2009-05-31Removed script_error_flag and script_debug_flag, which were used to error out...Filippos Karapetis
2009-05-31SCI: Renamed some Vocabulary methods for clarity; also renamed decypherSaidBl...Max Horn
2009-05-31SCI: Fixed loading; added 'const' keywords to several Vocabulary methodsMax Horn
2009-05-31MADE: cleanupMax Horn
2009-05-31- Further objectification of the SCI vocabulary functionsFilippos Karapetis
2009-05-31tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSXFabio Battaglia
2009-05-31- Little bugfix for LoL outro TIMJohannes Schickel
2009-05-31Fix various memory leaks in Lands of Lore.Johannes Schickel
2009-05-31Further objectification of the SCI vocabulary functions. Removed the "kernel_...Filippos Karapetis
2009-05-31Slowed down the game to match the original, and introduced the ability to alt...Paul Gilbert
2009-05-31Merged the wait for mouse press event loop into the main loop, fixing animati...Paul Gilbert
2009-05-31Ooops, that's one "File::" too manySven Hesse
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-31gob - Apply DrMcCoy modifications to the save system in the vcproj files. (st...Arnaud Boutonné
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ...Sven Hesse
2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-31LOL: - fix shape memory allocation/release issueFlorian Kagerer
2009-05-31Typo.Johannes Schickel
2009-05-31- Add support for the Lands of Lore outro TIM fileJohannes Schickel
2009-05-31LOL: fix some valgrind warningsFlorian Kagerer
2009-05-30Started objectifying the vocabulary functions (WIP)Filippos Karapetis
2009-05-30LOL: implemented opcode for white towerFlorian Kagerer
2009-05-30Change more Lands of Lore in game voice code to use "_sound->isVoicePresent".Johannes Schickel