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AgeCommit message (Expand)Author
2010-06-15Drascula: more responsiveness.Eugene Sandulenko
2010-06-15Drascula: Add responsiveness while talking.Eugene Sandulenko
2010-06-15Drascula: Move more cursor-related blits to cursorSurface.Eugene Sandulenko
2010-06-15Drascula: Plug memory leakEugene Sandulenko
2010-06-15Drascula: Fixed bug #2826608.Eugene Sandulenko
2010-06-15Drascula: Made actors animation more smooth.Eugene Sandulenko
2010-06-15Drascula: Restore cursors before automated converse responsesEugene Sandulenko
2010-06-15Drascula: Fix bug #2826610.Eugene Sandulenko
2010-06-15Drascula: ease load on backend.Eugene Sandulenko
2010-06-15Drascula: add more pic-related debug output.Eugene Sandulenko
2010-06-15Drascula: Fix bug #2929931.Eugene Sandulenko
2010-06-15Drascula: added more debug outputEugene Sandulenko
2010-06-15Hid hashed fileopening to debuglevel 8.Eugene Sandulenko
2010-06-15Drascula: Fix bug #2854303.Eugene Sandulenko
2010-06-15Drascula: Added debug console. Implemented a (buggy) room comand.Eugene Sandulenko
2010-06-15Drascula: hid room updater-related debug output to deeper levelEugene Sandulenko
2010-06-15Drascula: Added animation-related debug output.Eugene Sandulenko
2010-06-15Drascula: Optimized blitting code.Eugene Sandulenko
2010-06-15CINE: Fix bug #2812694.Eugene Sandulenko
2010-06-15SAGA: Fix bug #1970191.Eugene Sandulenko
2010-06-15SAGA: Add more thread-related output.Eugene Sandulenko
2010-06-15SAGA: Moved more code under ENABLE_IHNMEugene Sandulenko
2010-06-15Split out detection code in Kyra engine.Eugene Sandulenko
2010-06-15Moved tinsel detection tables to separate file.Eugene Sandulenko
2010-06-15Split out detection tables for AGI engineEugene Sandulenko
2010-06-15Split out detection tables for Gob engineEugene Sandulenko
2010-06-15Split out detection tables for Cine engineEugene Sandulenko
2010-06-15Throttle screen updates to 60fps in some screen transition effects as wellFilippos Karapetis
2010-06-15Properly reconstruct the running stack when restoring (a regression from comm...Filippos Karapetis
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
2010-06-15Added a signature of the game itself inside saved games (the size of script 0...Filippos Karapetis
2010-06-15Add support for SCI32 segment types to seg_table and vr debug commandsLars Skovlund
2010-06-15Reorganized functions a bitFilippos Karapetis
2010-06-15Removed the now unused EngineState parameter of script_adjust_opcode_formats(...Filippos Karapetis
2010-06-15Cleanup of the savegame code:Filippos Karapetis
2010-06-15PSP: fixed SCI freeze issue by using recursive mutexesYotam Barnoy
2010-06-15PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ...Yotam Barnoy
2010-06-14SCI: Added a version of allNotesOff() which sends messages only to the channe...Filippos Karapetis
2010-06-14Since allNotesOff() is virtual and can be overriden, make its associated vari...Filippos Karapetis
2010-06-14Removed the code used for tracking script code block relocations in SCI0-SCI1...Filippos Karapetis
2010-06-14Cleanup of the SCI0 object initialization codeFilippos Karapetis
2010-06-14Ignore and remove invalid plane and item objects in kFrameout. Fixes loading ...Matthew Hoops
2010-06-14CleanupFilippos Karapetis
2010-06-14Fixed GK1 again, including the inventory screenFilippos Karapetis
2010-06-14Hopefully fixed kOnMe (SCI2) and implemented kIsOnMe (SCI2.1). GK1 and the de...Filippos Karapetis
2010-06-14Split out Mohawk detection tables into separate file.Eugene Sandulenko
2010-06-14AGOS: Fix bug #1777795.Eugene Sandulenko
2010-06-14SCUMM: Fix bug #1438631.Eugene Sandulenko
2010-06-14Implement safeguard for negative depth values in AdvancedDetector.Eugene Sandulenko
2010-06-14Mohawk: Added support for running Riven off DVD layout.Eugene Sandulenko