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2010-11-18DS: Two more 'FILE' related fixes/workaroundsMax Horn
svn-id: r54321
2010-11-18MOHAWK: Remove unused drawRLE() functionMatthew Hoops
svn-id: r54320
2010-11-18MOHAWK: Implement the old Mohawk bitmap format (thanks to fuzzie)Matthew Hoops
svn-id: r54319
2010-11-18DS: Add some FIXME/TODO comments on changes that need to be applied to the ↵Max Horn
DS backend svn-id: r54318
2010-11-18DS: Fix compilation despite use of 'forbidden' symbolsMax Horn
svn-id: r54317
2010-11-18PSP: reduced fragmentation by allocating overlay just onceYotam Barnoy
svn-id: r54316
2010-11-18MAIN: initialized more singletons early to prevent fragmentation.Yotam Barnoy
svn-id: r54315
2010-11-18TOOLS: Do not copy SCUMM MD5 data to web SVN module anymoreMax Horn
svn-id: r54314
2010-11-18PSP: added backtracing function for debuggingYotam Barnoy
Currently not used by anything. svn-id: r54312
2010-11-18GUI: changed tooltip to be deleted when inactiveYotam Barnoy
Before, it could be instantiated after an engine loaded and then was never deleted, causing memory fragmentation. Also removed inner tooltip call to the GuiManager runloop, which makes the logic simpler since the tooltip is a bit of a hack. I had to remove it because deleting _tooltip in the inner loop (called from tooltip itself) is trouble. svn-id: r54311
2010-11-18MAIN: added early call to getAudioCdManager to prevent late allocationYotam Barnoy
This reduces fragmentation. svn-id: r54310
2010-11-18MOHAWK: Cleanup Myst script handlingMatthew Hoops
Scripts are now loaded from a central place and are properly freed at the correct time. This fixes a regression from r54152. svn-id: r54309
2010-11-18TOOLS: Update create_msvc batch filesJulien Templier
- Add support for /clean switch to remove all created files - Add switches for generating stable & all engines - Add command line help - Properly initialize answer variables to default choice svn-id: r54308
2010-11-17SCI: Added hacks in kClone/kDisposeClone for SCI3Filippos Karapetis
svn-id: r54307
2010-11-17SCI: Call lookupArray() after allocateArray() when duplicating arraysFilippos Karapetis
This ensures that the pointer to the element that lookupArray() returned won't be invalidated in case the array is reallocated because of allocateArray() - same issue as in kClone() svn-id: r54306
2010-11-17SCI: Code formattingFilippos Karapetis
svn-id: r54305
2010-11-17SCI: Added sanity checks for SCI3 scripts bigger than 64KBFilippos Karapetis
- Extended the "verify_scripts" console command for SCI3 scripts - Added a check for such large scripts when scripts are loaded, with an error for now, till a mechanism to support such scripts with a 16-bit addressing scheme is in place (e.g. overlaying, or splitting scripts). Either way, such scripts should span over more than one segment svn-id: r54304
2010-11-17SCI3: Implement opcode to retrieve the info selector.Lars Skovlund
svn-id: r54303
2010-11-17SCI3: Handle script exports correctlyLars Skovlund
svn-id: r54302
2010-11-17SCI3: relocate operand of the lofsa opcodeLars Skovlund
svn-id: r54301
2010-11-17MOHAWK: Cache the Myst screen bufferMatthew Hoops
This is needed for use with sliders. The screen is now updated fewer times as well. svn-id: r54300
2010-11-17CRUISE: Corrected uninit read of _polyStruct in ctp.cpp:49 detected by Valgrind.David Turner
This occurred during intro playback and was due to _polyStruct not being initialised to NULL during engine construction/initialisation. svn-id: r54299
2010-11-17SCI: Fixed the speed in the intro of PQ2, version 1.002.011 (bug #3102071)Filippos Karapetis
In version 1.002.011, global 3, used for timing, is incorrectly initialized to 0, whereas it should be 6 (like in other versions). Initializing it to the correct value fixes the speed in the intro. This has been based on the patch for that version by NewRisingSun(NRS) / Belzorash svn-id: r54298
2010-11-17MOHAWK: Apply patch #2988976: "MYST: Fix drawing partial subimages"Matthew Hoops
svn-id: r54297
2010-11-17Adapt SCI property instructions (pToa etc.) to SCI3Lars Skovlund
svn-id: r54296
2010-11-17SCI1.1 and newer games always ignore move count. The "version" command works ↵Filippos Karapetis
now in SCI3 svn-id: r54295
2010-11-17SCI: Remove key modifier (e.g. num lock) status for keyboard function keys. ↵Filippos Karapetis
This fixes function key input (e.g. F3) when num lock is on svn-id: r54294
2010-11-17SCI: lofsa/lofss functionality for SCI3Filippos Karapetis
- Updated detectLofsType() for SCI3 - Cleaned up op_lofsa and op_lofss and updated them for SCI3 svn-id: r54293
2010-11-17SCI: Allow SCI3 game scripts to runFilippos Karapetis
SCI3 scripts do start up now, however they stop quite early, as there is still missing functionality which prevents them from running fully. This will be useful for debugging, though svn-id: r54292
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
- Added a TODO for the usage of the -info- selector in kClone and kDisposeClone in SCI3 scripts, as it's no longer used in SCI3 - Added information about which of the selectors are missing in SCI3. There are some more which are missing, but aren't used in SCI2-SCI3 anyway - Some styling svn-id: r54291
2010-11-17SCI: Make class table size OB1 workaround slightly more readableMax Horn
svn-id: r54290
2010-11-17SCI: Fixed the return values of Object::relocateSci3()Filippos Karapetis
svn-id: r54289
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
2010-11-17GRAPHICS: colour -> colorMax Horn
svn-id: r54287
2010-11-17TINSEL: Get rid of some global variablesMax Horn
These were actually all "harmless" (i.e. where no obstructions to RTL support). Still good to get rid of 'em! svn-id: r54286
2010-11-17SCI: Change 'colour' to 'color'Max Horn
All other instances already were spelled 'color' in the SCI engine (and also most other parts of ScummVM) svn-id: r54285
2010-11-17SCI3: added a SCI3 implementation of findGameObject(), based on a patch by ↵Filippos Karapetis
lskovlun svn-id: r54284
2010-11-17SCI: More work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added SCI3 equivalents for access to object selectors - Added SCI3 implementation of object relocation - Added SCI3 implementation of Script::initialiseClasses() svn-id: r54283
2010-11-17SCI: Some more work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added a SCI3 implementation of Script::load() - Added a SCI3 implementation of Script::initialiseClasses() - Removed some duplicate code svn-id: r54282
2010-11-17SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlunFilippos Karapetis
svn-id: r54281
2010-11-17SCI: Some restructuring. Added some SCI3 placeholders/stubsFilippos Karapetis
svn-id: r54280
2010-11-17SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was ↵Filippos Karapetis
later merged into the script files again in SCI3 svn-id: r54279
2010-11-17SCI: Specify that -1 means "all maps" when listing base36-encoded resourcesFilippos Karapetis
svn-id: r54278
2010-11-17SCI: Updated dissectScript() to handle synonym blocksFilippos Karapetis
svn-id: r54277
2010-11-17SCI: Unified the functionality and parameters of the disasm and disasm_addr ↵Filippos Karapetis
commands svn-id: r54276
2010-11-17SCI: Added the ability to display original script bytecode in the "disasm" ↵Filippos Karapetis
console command svn-id: r54275
2010-11-16SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"Filippos Karapetis
svn-id: r54272
2010-11-16TINSEL: Fixed compilation with MSVCFilippos Karapetis
svn-id: r54271
2010-11-16LASTEXPRESS: Fix SequenceFrame leak in Entities codeJulien Templier
- Add EntityCallData destructor to dispose of frames & Sequences - Properly dispose of frames in Entities::resetSequences() svn-id: r54270
2010-11-16GUI: Fixed build failure in console due to missing header.David Turner
svn-id: r54268