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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-22
PRINCE: showSprite first implementation, showBackAnims small update
lukaslw
2014-06-22
PRINCE: ShowBackAnim progress - still with random crashes
lukaslw
2014-06-22
PRINCE: Begin of showBackAnims
lukaslw
2014-06-22
PRINCE: installSingleBackAnim update
lukaslw
2014-06-22
PRINCE: Cleaning up warnings
lukaslw
2014-06-22
PRINCE: Memory leak fixes, backAnimList clearing in new location
lukaslw
2014-06-22
PRINCE: installBackAnims implementation, first frames drawing
lukaslw
2014-06-22
PRINCE: installBackAnims() - memory offset testing
lukaslw
2014-06-22
PRINCE: showHeroShadow - code formatting
lukaslw
2014-06-22
PRINCE: Room struct implementation and objects drawing fix
lukaslw
2014-06-22
PRINCE: showHeroShadow - code clean up
lukaslw
2014-06-22
PRINCE: showHeroShadow - drawing shadow on walls working
lukaslw
2014-06-22
PRINCE: showHeroShadow - proper shadow masking on objects
lukaslw
2014-06-22
PRINCE: loadShadow() fix, begin of drawing shadows on walls
lukaslw
2014-06-22
PRINCE: Hero class clean up
lukaslw
2014-06-22
PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
lukaslw
2014-06-22
PRINCE: Hero drawing - memory leak fix, shadow palette working
lukaslw
2014-06-22
PRINCE: showHeroShadow() memory and shadPosY fix
lukaslw
2014-06-22
PRINCE: showHeroShadow() first actual shadow drawing
lukaslw
2014-06-22
PRINCE: hero's shadow drawing progress
lukaslw
2014-06-22
PRINCE: showHeroShadow progress
lukaslw
2014-06-22
PRINCE: makeShadowTable() variable names fix
lukaslw
2014-06-22
PRINCE: Change init() to Graphics::drawLine(), code clean up
lukaslw
2014-06-22
PRINCE: line() fix, shadowHeroShadow() testing
lukaslw
2014-06-22
PRINCE: showHeroShadow update, line() implementation
lukaslw
2014-06-22
PRINCE: scrollHero()
lukaslw
2014-06-22
PRINCE: makeShadowTable() update
lukaslw
2014-06-22
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
lukaslw
2014-06-22
PRINCE: Proper memory reading for lightX, lightY, shadowScale
lukaslw
2014-06-22
PRINCE: getLightX, getLightY, getShadowScale fix
lukaslw
2014-06-22
PRINCE: lightX, lightY and setShadowScale()
lukaslw
2014-06-22
PRINCE: Code clean up. loadShadow() implement
lukaslw
2014-06-22
PRINCE: Hero zooming progress
lukaslw
2014-06-22
PRINCE: Small update to hero zooming.
lukaslw
2014-06-22
PRINCE: Begin of hero zooming
lukaslw
2014-06-22
Merge branch 'master' into prince-lukaslw
lukaslw
2014-06-22
PRINCE: Fix endlines
lukaslw
2014-06-22
PRINCE: Hero animation - beginning of showHero()
lukaslw
2014-06-22
PRINCE: Animation classes fix.
lukaslw
2014-06-22
PRINCE: Fixed background music playback
Kamil Zbrog
2014-06-22
PRINCE: Fixed 'All' subdirectory handling
Kamil Zbrog
2014-06-22
PRINCE: Compilation fix after merge
Kamil Zbrog
2014-04-24
FULLPIPE: More work on MGM::recalcOffsets()
Eugene Sandulenko
2014-04-23
PEGASUS: Poll for events in more places
Matthew Hoops
Based on a patch by Keith Kaisershot (blitter)
2014-04-23
FULLPIPE: More work on MGM::calcOffsets()
Eugene Sandulenko
2014-04-23
FULLPIPE: Started implementation of MGM::recalcOffsets()
Eugene Sandulenko
2014-04-22
FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()
Eugene Sandulenko
2014-04-22
SKY: Improve parameter validation in debug console.
D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-22
QUEEN: Improve parameter validation in debug console.
D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-21
AVALANCHE: Fix Timer::afterTheShootemup().
uruk
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