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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-12-05
Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something...
Sven Hesse
2008-12-05
Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll
Paul Gilbert
2008-12-05
Parsing fixes for Urban Runner
Sven Hesse
2008-12-04
Cleanup
Filippos Karapetis
2008-12-04
Do not redraw the whole scene if an overlay is drawn above it
Filippos Karapetis
2008-12-04
This should make the US version work
Sven Hesse
2008-12-04
Correcting the language for GRB/USA
Sven Hesse
2008-12-04
Removed more test code and performed some cleanup
Filippos Karapetis
2008-12-04
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
Max Horn
2008-12-04
Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...
Sven Hesse
2008-12-04
Disabled all the test functions in SAGA. They can be enabled again by definin...
Filippos Karapetis
2008-12-04
Fix typo.
Kari Salminen
2008-12-04
Added missing include.
Johannes Schickel
2008-12-04
Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk compila...
Johannes Schickel
2008-12-04
Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".
Johannes Schickel
2008-12-04
Made readLineIntern() return a zero-length string when no printable text is r...
Nicola Mettifogo
2008-12-04
Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk compil...
Filippos Karapetis
2008-12-04
Last Dynasty video mode switching (and removing a debug output)
Sven Hesse
2008-12-04
A few more GobOpcodes that jump to the space shooter + fudging the result to ...
Sven Hesse
2008-12-03
Get rid of readLine_OLD for good
Max Horn
2008-12-03
reworked bud tucker demo detection
Gregory Montoir
2008-12-03
Preliminary support for extra data and scripts in video files (urgh, this is ...
Sven Hesse
2008-12-03
Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
Torbjörn Andersson
2008-12-03
The "sound" debug command now works correctly in DW2
Filippos Karapetis
2008-12-03
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
Torbjörn Andersson
2008-12-03
Removed unused variable.
Torbjörn Andersson
2008-12-03
- Added back the English V1 CD version of DW1 (with *.gra files)
Filippos Karapetis
2008-12-03
Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save ...
Filippos Karapetis
2008-12-03
Make sure that savegame names are 0-terminated
Filippos Karapetis
2008-12-03
Added Groovie credits
Jordi Vilalta Prat
2008-12-03
Replaced remaining usages of readLine_OLD with readLine.
Nicola Mettifogo
2008-12-03
Simplify line reading with the simpler readLine(), instead of readLine_NEW
Filippos Karapetis
2008-12-03
Simplify line reading with the simpler readLine(), instead of readLine_NEW
Filippos Karapetis
2008-12-03
Fix compiler warning
Max Horn
2008-12-03
cleanup
Max Horn
2008-12-03
readLine_OLD -> readLine_NEW
Filippos Karapetis
2008-12-03
readLine_OLD -> readLine_NEW
Filippos Karapetis
2008-12-02
DW2: Add support for the Italian/Spanish release
Jordi Vilalta Prat
2008-12-02
Added detection for the French version of DW2, as described in the forums
Filippos Karapetis
2008-12-02
Apparently, constraining the number of mixing samples to be divisible by 4 is...
Sven Hesse
2008-12-02
add missing _curFrame reset to 0
Gregory Montoir
2008-12-02
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
Filippos Karapetis
2008-12-02
Should fix compilation on BE machines.
Johannes Schickel
2008-12-02
Disabled the workaround to skip the title screens of DW1 for now, as it can c...
Filippos Karapetis
2008-12-02
Added entry for Discworld 2 to the New Games section
Paul Gilbert
2008-12-01
News update: Ender stepping down as project lead
Max Horn
2008-12-01
Fixed compilation.
Johannes Schickel
2008-12-01
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ...
Max Horn
2008-12-01
Updated the MSVC project files for the new files in tinsel2
Filippos Karapetis
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
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