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2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
2011-01-29PARALLACTION: Simplify text comparisons in dialogue code.Nicola Mettifogo
2011-01-29PARALLACTION: Clarify strategy for choosing (answer) dialogue paths.Nicola Mettifogo
2011-01-29PARALLACTION: Don't show 'null' answers in dialogues.Nicola Mettifogo
2011-01-29PARALLACTION: Improve dialogue debug output.Nicola Mettifogo
2011-01-29PARALLACTION: encapsulate dialogue state changes to aid debugging.Nicola Mettifogo
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
2011-01-28HUGO: Add a function to display exit hotspots in God ModeArnaud Boutonné
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
2011-01-28SWORD25: Removed some now unused variablesFilippos Karapetis
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources o...Filippos Karapetis
2011-01-28PARALLACTION: Flexible monologues in BRA (patch #3021740 by fuzzie)Nicola Mettifogo
2011-01-28Replaced char* with Common::String in balloon code.Nicola Mettifogo
2011-01-28SCUMM: Fix bug #3167036 - BluesBirthday: Crash in the demo.Travis Howell
2011-01-28Patch #3149416: Support for linking with "as-needed"Max Horn
2011-01-28GRAPHICS: Make JPEG::getComponent error out if component was not foundMax Horn
2011-01-28GRAPHICS: Turn sqrt(2) and cosine values into constants ;)Max Horn
2011-01-28GRAPHICS: Rename JPEG::_str to _streamMax Horn
2011-01-28MOHAWK: Removed direct OSystem Quit calls from Myst Mohawk Interpreter.David Turner
2011-01-28DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage.David Turner
2011-01-28COMMON: Fixed memory leakage in unarj readHeader().David Turner
2011-01-28DRASCULA: Remove unecessary destructor from ArchiveMan.David Turner
2011-01-28DRASCULA: Fix for Duplicate Registering of Archive.David Turner
2011-01-28DRASCULA: Fix minor cut and paste error in Console "room" command.David Turner
2011-01-28DRASCULA: Fix uninitialized reads of mouse position variables.David Turner
2011-01-27MOHAWK: Implement Stoneship chest puzzleBastien Bouclet
2011-01-27MOHAWK: Allow videos to be paused individuallyBastien Bouclet
2011-01-27GOB: Only draw text when coordinates are within the surfaceSven Hesse
2011-01-27GOB: Stop drawing a letter on surface boundariesSven Hesse
2011-01-27GOB: Add Pixel::isValid() and ConstPixel::isValid()Sven Hesse
2011-01-27HUGO: Fixed crash when an incorrect hugo.dat file is foundFilippos Karapetis
2011-01-27GOB: Add sanity checks to Pixel and ConstPixelSven Hesse
2011-01-27MOHAWK: Add detection for the LB samplerMatthew Hoops
2011-01-27HUGO: Handle mouse 'UP' events instead of 'DOWN'. Arnaud Boutonné
2011-01-27TOON: Check for the state of modifier keys (control/alt/shift) when handling ...Filippos Karapetis
2011-01-27SDL: Don't send key up events for special keys that are handled by handleKeyD...Filippos Karapetis
2011-01-27DRASCULA: Fix Memory Leak in drascula.dat Loading.David Turner
2011-01-27GOB: Implement backuping of sprites, sounds, fonts in totSubSven Hesse
2011-01-27GOB: Add SoundDesc::swap()Sven Hesse
2011-01-27GOB: Add o7_draw0x59 stubSven Hesse
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
2011-01-27SCI: Set the printLang and parseLang selectors again when restarting, if nece...Filippos Karapetis
2011-01-27DRASCULA: Fix Memory Leaks in Rooms Table.David Turner
2011-01-27AGOS: Fix Memory Leaks in Feeble Files.David Turner
2011-01-27AGOS: Fix Memory Leaks when playing Simon 2 Win.David Turner
2011-01-26HUGO: As requested by D. Gray, use 'exit' (DOS) command in Win versionsArnaud Boutonné
2011-01-26HUGO: Cleanup: Suppress an obsolete warning and a commentArnaud Boutonné
2011-01-26HUGO: Ensure savegames are not impacted by unexpected ANULL actions, by repla...Arnaud Boutonné