index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2016-03-27
DREAMWEB: Add bug reference to Czech detection entry
Eugene Sandulenko
2016-03-27
DREAMWEB: Added detection for Czech version. Bug #7078
Eugene Sandulenko
2016-03-27
BUILD: Fix creating OS X application bundle when Sparkle is enabled
Thierry Crozat
2016-03-27
SAGA: Added German fan-translated IHNM detection. Bug #7091
Eugene Sandulenko
2016-03-26
GRAPHICS: Prevent crash when drawing 0-height rounded corners
Ori Avtalion
2016-03-25
CONFIGURE: Only check Sparkle and NSDockTilePlugIn availability on OS X
Thierry Crozat
2016-03-25
OS X: Clean taskbar code
Thierry Crozat
2016-03-25
OS X: Fix access to NSArray items with older SDKs
Thierry Crozat
2016-03-25
OS X: Add missing includes for recently introduced taskbar code
Thierry Crozat
2016-03-25
NEWS/DE: List recent games in dock menu on OS X.
rootfather
2016-03-25
NEWS: List recent games in dock menu on OS X.
Thierry Crozat
2016-03-25
OS X: Implement a Dock Tile Plugin to display recent games menu in dock
Thierry Crozat
2016-03-25
OS X: Implement saving recent games list to user preferences
Thierry Crozat
2016-03-25
EVENTRECORDER: Fix incorrect check which prevented records from replay
Eugene Sandulenko
2016-03-25
Merge pull request #719 from rootfather/update-news-de
Eugene Sandulenko
2016-03-25
Merge pull request #723 from Hurricos/master
Einar Johan Trøan Sømåen
2016-03-24
WINTERMUTE: Make wintermute games show the right save date
Martin Kennedy
2016-03-25
SHERLOCK: Fix bug #7084 ("Crash when taking inventory")
Torbjörn Andersson
2016-03-24
Merge pull request #700 from waltervn/adl-engine
Eugene Sandulenko
2016-03-24
NEWS: Update German NEWS file
rootfather
2016-03-24
DEVTOOLS: Improve SDL2 support in create_project.
Johannes Schickel
2016-03-24
DEVTOOLS: Slight formatting fix.
Johannes Schickel
2016-03-23
AGI: Fix inaccurate predictive dialog trigger rect
Martin Kiewitz
2016-03-23
OPENGL: Add assertions to check for valid attribute state.
Johannes Schickel
2016-03-23
OPENGL: Fix black screen for some GL implementations with shaders.
Johannes Schickel
2016-03-23
WAGE: Added detection for 3 more games
Eugene Sandulenko
2016-03-23
WAGE: Draw the scrollbar bar inverted to match the original
Eugene Sandulenko
2016-03-23
WAGE: Proper scroll drawing
Eugene Sandulenko
2016-03-23
GUI: Fix constant names mentioned in comment
Ori Avtalion
2016-03-23
Merge pull request #711 from lordhoto/opengl-revamp
Johannes Schickel
2016-03-22
WAGE: Three more games
Eugene Sandulenko
2016-03-22
WAGE: Added 3 games to detection. I wonder when they end...
Eugene Sandulenko
2016-03-22
WAGE: Added 3 more games
Eugene Sandulenko
2016-03-22
WAGE: Added 4 more games. Some are problematic
Eugene Sandulenko
2016-03-21
Merge branch 'sherlock-setpixels'
Paul Gilbert
2016-03-21
SHERLOCK: Fix crashes due to back buffer refactoring
Paul Gilbert
2016-03-21
GRAPHICS: Set parameterless Screen constructor to use screen format
Paul Gilbert
2016-03-21
SHERLOCK: Make Screen::_backBuffer an object instead of pointer.
Johannes Schickel
2016-03-21
SHERLOCK: Make Screen::_backBuffer protected.
Johannes Schickel
2016-03-21
SHERLOCK: Get rid of Surface::setPixelData.
Johannes Schickel
2016-03-21
CONFIGURE: Extend Linux CD check and run it on Linux only.
Johannes Schickel
2016-03-21
LINUX: Use classic major/minor macros.
Johannes Schickel
2016-03-21
GRAPHICS: Implement convenience Font::drawChar taking ManagedSurface.
Johannes Schickel
2016-03-20
GRAPHICS: Fix create call in ManagedSurface constructor
Paul Gilbert
2016-03-21
Merge pull request #704 from lordhoto/clone2727-audiocd
Johannes Schickel
2016-03-20
SHERLOCK: Fix overloaded setPixels warning
Paul Gilbert
2016-03-21
SCI32: Add censorship info to Phantasmagoria 2 detection entries
Martin Kiewitz
2016-03-20
GRAPHICS: Fix MangaedSurface pixel casting errors
Paul Gilbert
2016-03-20
GRAPHICS: Use correct bounding rect in Font::drawString taking Common::String.
Johannes Schickel
2016-03-20
GRAPHICS: Mark actual dirty area as dirty in Font::drawString.
Johannes Schickel
[prev]
[next]