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2011-11-27CGE: Disable restoring games whilst a cut-scene is activePaul Gilbert
This is because previously after restoring you could no longer move the Chief.
2011-11-27CGE: Fix mismatched free() / delete / delete [] Valgrind warning.Torbjörn Andersson
2011-11-27CGE: Remove unused functions, moveVmap() and moveShapes().Torbjörn Andersson
2011-11-27TOON: Clean up Common::String usageWillem Jan Palenstijn
Thanks to Sylvain for testing.
2011-11-27MOHAWK: Stub LB's min/max/abs.Alyssa Milburn
2011-11-26MOHAWK: Add the start of support for LBXDataFile.Alyssa Milburn
2011-11-26MOHAWK: Add some basic LB list support.Alyssa Milburn
2011-11-26MOHAWK: Add Rugrats subfolders to the path too.Alyssa Milburn
2011-11-26TOLTECS: Don't call c_str() on the return value of Common::String::format()Filippos Karapetis
2011-11-26SWORD25: Add the Hungarian "psylog" version from bug #3428644Filippos Karapetis
2011-11-26TOLTECS: Reduce code duplicationFilippos Karapetis
2011-11-26MOHAWK: Run kLBEventInit at init time.Alyssa Milburn
2011-11-26MOHAWK: Handle globals from the LB book info file.Alyssa Milburn
2011-11-26MOHAWK: Start the LB load phase at load time.Alyssa Milburn
2011-11-26MOHAWK: Parse true/false in LB scripts.Alyssa Milburn
2011-11-26DREAMWEB: Convert 'restorereels'Willem Jan Palenstijn
This also allows 'allocateload' to be removed.
2011-11-26DREAMWEB: Move 'restorereels' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'restoreall' and simplify 'startloading'Willem Jan Palenstijn
They shared a large amount of loading code that is now in loadRoomData.
2011-11-26DREAMWEB: Move 'restoreall' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Fix Room structWillem Jan Palenstijn
Room::name is a zero terminated 8.3 filename, so 13 bytes long.
2011-11-26TSAGE: R2R - Maze (2000): Rename two variables, add debug tracesStrangerke
2011-11-26DREAMWEB: Remove unused function 'storeit'Willem Jan Palenstijn
2011-11-26DREAMWEB: Reduce code completion for scummvm save/load guiWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'loadposition'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'saveposition'Willem Jan Palenstijn
Also inline and remove 'saveseg', 'savefilewrite', 'makeheader'.
2011-11-26DREAMWEB: Move 'loadposition' and 'saveposition' from dreamgenWillem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualload'Willem Jan Palenstijn
2011-11-26DREAMWEB: Convert 'actualsave'Willem Jan Palenstijn
2011-11-26DREAMWEB: Move 'actualsave' and 'actualload' from dreamgenWillem Jan Palenstijn
2011-11-26ALL: unrecognised -> unrecognized.Johannes Schickel
2011-11-26TSAGE: R2R - Implement initPlayer in scene 2000Strangerke
2011-11-26DREAMWEB: 'showdiscops' ported to C++Bertrand Augereau
2011-11-26TSAGE: R2R - Implement initExits in scene 2000Strangerke
2011-11-26BUILD: Report more specific errors for configure engine optionsWillem Jan Palenstijn
2011-11-26DREAMWEB: 'showseconduse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'showfirstuse' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'hangonw' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'getbackfromob' ported to C++Bertrand Augereau
2011-11-26DREAMWEB: 'disablepath' is not neededBertrand Augereau
2011-11-26DREAMWEB: 'usetempcharset' and 'usecharset1' ported to C++Bertrand Augereau
2011-11-26CONFIGURE: Accept plural as well as singular forms for engine build options.D G Turner
i.e. --enable-engines=* will be accepted as well as --enable-engine=
2011-11-26DREAMWEB: A few debugging functions are not neededBertrand Augereau
2011-11-26DREAMWEB: Ceaning in 'startloading'Bertrand Augereau
2011-11-25MOHAWK: Convert between rects/points in LB code (thanks clone2727).Alyssa Milburn
2011-11-25MOHAWK: Name/stub some unknown LB item flags.Alyssa Milburn
2011-11-25MOHAWK: Load/unload LB proxies properly.Alyssa Milburn
2011-11-25TOLTECS: Add detection for Hungarian variant from bug #3440641.D G Turner
2011-11-25BUILD: Sync create_project with configure engine option changes.Alyssa Milburn
2011-11-25BUILD: Change engine configuration optionsD G Turner
This changes the set of engine options to ./configure to: --enable-all-engines --disable-all-engines --enable-engine=<engine name>[,<engine name>...] And if plugins are enabled: --enable-engine-static=<engine name>[,<engine name>...] --enable-engine-dynamic=<engine name>[,<engine name>...]
2011-11-25DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895D G Turner
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.