Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-18 | MOHAWK: Implement channelwood pipe valves | Bastien Bouclet | |
svn-id: r55311 | |||
2011-01-18 | MOHAWK: Add a workaround to prevent a crash when pulling the gears puzzle ↵ | Bastien Bouclet | |
reset lever in Myst ME. CL1WLFCH.MOV is not the same for Myst ME and Myst win31. The proper fix will need backwards playing for QT movies. svn-id: r55310 | |||
2011-01-18 | MOHAWK: Add a sanity check to waitUntilMovieEnds() | Matthew Hoops | |
svn-id: r55309 | |||
2011-01-18 | MOHAWK: Add gulls and butterflies to Myst | Bastien Bouclet | |
svn-id: r55308 | |||
2011-01-18 | HUGO: Clean up | Arnaud Boutonné | |
- Suppress some obsolete comments - Get rid of some magic numbers svn-id: r55307 | |||
2011-01-18 | create_project: Add the lpcrt4 library normally in the libraries section of ↵ | Filippos Karapetis | |
Code::Blocks, not as a command switch svn-id: r55306 | |||
2011-01-18 | Added Code::Blocks project files for the create_project tool | Filippos Karapetis | |
svn-id: r55305 | |||
2011-01-18 | MOHAWK: Move Myst's o_quit opcode to the base class | Matthew Hoops | |
svn-id: r55304 | |||
2011-01-18 | MOHAWK: Cleanup wrapMovieFilename() | Matthew Hoops | |
svn-id: r55303 | |||
2011-01-18 | MOHAWK: Fix the gear puzzle in Myst ME Mac | Matthew Hoops | |
svn-id: r55302 | |||
2011-01-18 | GRAPHICS: Add a getSurface() function to JPEG to automatically convert to RGB | Matthew Hoops | |
svn-id: r55301 | |||
2011-01-18 | MOHAWK: Implement the whark response to the red light | Matthew Hoops | |
svn-id: r55300 | |||
2011-01-18 | MOHAWK: Implement the village part of the left viewer on gspit | Matthew Hoops | |
svn-id: r55299 | |||
2011-01-18 | GOB: Give Inca2 its own SaveLoad class | Sven Hesse | |
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298 | |||
2011-01-18 | GOB: Fix the indenting :P | Sven Hesse | |
svn-id: r55297 | |||
2011-01-18 | GOB: Give Inca2 its own Inter class | Sven Hesse | |
svn-id: r55296 | |||
2011-01-18 | GOB: Add a workaround for Inca2 | Sven Hesse | |
The scripts seem to depend on var32_236 to be cleared at the start of each new script file. svn-id: r55295 | |||
2011-01-18 | GOB: Add some sanity checks | Sven Hesse | |
svn-id: r55294 | |||
2011-01-18 | GOB: Implement Urban Runner autosave | Sven Hesse | |
Makes the "Try again" after a death work svn-id: r55293 | |||
2011-01-18 | HUGO: Improve mouse support in H3 DOS version | Arnaud Boutonné | |
- Fix description of Penelope lying (when using mouse) - Use H3 Win logic in order to handle horizon - Add a workaround for a data bug in scenery1.dat, fixing the pathfinding bug in Crash screen svn-id: r55292 | |||
2011-01-18 | HUGO: Clean-up | Arnaud Boutonné | |
Modify debug level for 2 debug messages, Suppress obsolete comments, Fix typo in comment svn-id: r55291 | |||
2011-01-18 | GOB: Fix a stupid typo in o2_readData() | Sven Hesse | |
svn-id: r55290 | |||
2011-01-18 | GOB: Fix Woodruff object videos | Sven Hesse | |
svn-id: r55289 | |||
2011-01-18 | GOB: Fix Woodruff video offsets | Sven Hesse | |
svn-id: r55288 | |||
2011-01-18 | GOB: Increase debug level for a debug message | Sven Hesse | |
svn-id: r55287 | |||
2011-01-18 | GOB: Fix Urban Runner hotspot texts | Sven Hesse | |
Thanks to SylvainTV :) svn-id: r55286 | |||
2011-01-18 | VIDEO: Clip render rect to the surface's dimension | Sven Hesse | |
...And not to the video's. Oops :P svn-id: r55285 | |||
2011-01-18 | GOB: Add a sanity check in oPlaytoons_readData | Sven Hesse | |
svn-id: r55284 | |||
2011-01-18 | GOB: Add chroma values linear interpolation in drawYUV | Sylvain Dupont | |
Fixes the blockiness and apparent color shifting in some Urban Runner menu icons. svn-id: r55283 | |||
2011-01-18 | MOHAWK: Implement xgrviewer so the right viewer on gspit is usable | Matthew Hoops | |
svn-id: r55282 | |||
2011-01-18 | PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure. | David Turner | |
Walking now works correctly, with no valgrind issues, lockups or assertions. svn-id: r55281 | |||
2011-01-17 | PARALLACTION: Minor Whitespace and code complexity reduction in walk.* | David Turner | |
svn-id: r55280 | |||
2011-01-17 | PARALLACTION: Some Improvements To Big Red Adventure Walk Code. | David Turner | |
* Renamed and retyped "int _fieldC" to "bool _stillWalkingTowardsNode" to aid readability and clarity of code. Thanks to fuzzie for naming. * Added assertion to prevent use of invalid memory as reported by Valgrind when walk point p is constructed from an empty list. * Added code to stop walk if buildPath fails, though this causes an assertion instead currently. svn-id: r55279 | |||
2011-01-17 | MOHAWK: Implement the Riven pin controls | Matthew Hoops | |
svn-id: r55278 | |||
2011-01-17 | GOB: Make the variable stack endianness-independent | Sven Hesse | |
Since Urban Runner casts int16s to uint32 before pushing them onto the stack and after popping assumes it's little endian, we have explicitely preserve the variable space endianness while pushing/popping. svn-id: r55277 | |||
2011-01-17 | GOB: Fix o2_pushVars() | Sven Hesse | |
Fixes Urban Runner loading. This being broken has the potential of messing up /everything/ in unpredictable ways, so saves of games using this opcode may be borked. Thankfully, I *think* it's just Urban Runner, which isn't working/supported yet anyway. svn-id: r55276 | |||
2011-01-17 | GOB: Fix the flow rate gauge in Urban Runner | Sven Hesse | |
svn-id: r55275 | |||
2011-01-16 | GOB: Remove unused old shade functions | Sven Hesse | |
svn-id: r55274 | |||
2011-01-16 | GOB: Adding a proper shade method | Sven Hesse | |
svn-id: r55273 | |||
2011-01-16 | GOB: Use the correct font and shade color in Urban Runner | Sven Hesse | |
svn-id: r55272 | |||
2011-01-16 | GOB: Add a method to get a true palette color | Sven Hesse | |
svn-id: r55271 | |||
2011-01-16 | GOB: Don't clobber the global palette | Sven Hesse | |
svn-id: r55270 | |||
2011-01-16 | GOB: Remove unused declarations | Sven Hesse | |
svn-id: r55269 | |||
2011-01-16 | SCUMM: Prefer "Could not" over "Couldn't" in some error messages. | Johannes Schickel | |
svn-id: r55268 | |||
2011-01-16 | GUI: Fix language popup in the game options. | Johannes Schickel | |
r49786 introduced a regression which made the game options menu set the game language to "zh-cn" in case "<default>" was selected. Also in case no language key was present in the game's config domain no text was shown at all, now it shows "<default>" in that case again. svn-id: r55267 | |||
2011-01-16 | TOOLS: Fix Win64 MSVC project files. | Johannes Schickel | |
This is done by adding the "SDL_BACKEND" define to x64 MSVC project files, otherwise linker errors would occur, since certain SDL code would not get compiled. svn-id: r55266 | |||
2011-01-16 | VIDEO: Implement internal-codec 24bpp VMDs | Sven Hesse | |
svn-id: r55265 | |||
2011-01-16 | GOB: Allow true-color VMD cursors | Sven Hesse | |
svn-id: r55264 | |||
2011-01-16 | VIDEO: Implement internal-codec 16bit VMDs | Sven Hesse | |
svn-id: r55263 | |||
2011-01-16 | GOB: Add the property switchColorMode | Sven Hesse | |
To allow the videoplayer (and ultimatively the demoplayer) to switch color modes if necessary. svn-id: r55262 |