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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-04-20
_rejectCount should only be incremented in checkNoOverWrite()
Travis Howell
2006-04-20
Update resource managment, missed several changes from FF
Travis Howell
2006-04-20
Fix freeze that can occur when scrolling inventory in oracle of FF
Travis Howell
2006-04-20
Cleanup
Travis Howell
2006-04-20
Add support for compressed speech files in PC verisons of FF
Travis Howell
2006-04-20
Minor cleanup
Travis Howell
2006-04-20
Update resource managment for FF, this method is more efficent for Simon 1/2 too
Travis Howell
2006-04-19
The next offset is only adjusted in renderString, when sprite id isn't 1
Travis Howell
2006-04-19
Fix ASM HQ routines, because RGBtoYUV and LUT16to32 are on heap now.
Eugene Sandulenko
2006-04-19
Some more tweaks to the (still disabled) new detection / filename generation ...
Max Horn
2006-04-19
Fix text corruption with long FF conversation options. The renderString()
Torbjörn Andersson
2006-04-19
Added a small comment to ScummEngine::openRoom that explains why we check for...
Max Horn
2006-04-19
Removed wrong platform values from gameVariantsTable
Max Horn
2006-04-19
Fixed a potential bug when calculating the width of conversation option in FF.
Torbjörn Andersson
2006-04-19
Correct dummyItems in FF and cleanup
Travis Howell
2006-04-19
Number the FF conversation options.
Torbjörn Andersson
2006-04-19
Add minor code differences in FF, might help corrupt graphics
Travis Howell
2006-04-19
Add FF difference in mouseOn script opcode
Travis Howell
2006-04-19
Update debug tables
Travis Howell
2006-04-19
Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed fo...
Johannes Schickel
2006-04-19
Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it r...
Johannes Schickel
2006-04-19
Fixes problems with wrong colors on the overlay in scumm engine.
Johannes Schickel
2006-04-19
Oops again. removed unneeded entry.
Johannes Schickel
2006-04-19
Oops forgot to commit changes here with last commit.
Johannes Schickel
2006-04-19
Merges SaveLoadChooser and SaveLoadChooserEx.
Johannes Schickel
2006-04-19
Prepairs merge of SaveLoadChooser and SaveLoadChooserEx of the scumm engine.
Johannes Schickel
2006-04-19
Implements custom cursor support for the new theme and includes a standard cu...
Johannes Schickel
2006-04-19
Updates scumm dialogs for runtime overlay resolution changes.
Johannes Schickel
2006-04-19
Started to prepare the gui for runtime resolution switches.
Johannes Schickel
2006-04-18
Fix sound memory leak in FF
Travis Howell
2006-04-18
Restores background before drawing a popupwidget.
Johannes Schickel
2006-04-18
Fixes "aspect ratio" text in the options with --force-1x-overlay.
Johannes Schickel
2006-04-18
Oops forgot to use shadows for the PopUpWidget.
Johannes Schickel
2006-04-18
- Fixed popup widget for --force-1x-overlay with new theme
Johannes Schickel
2006-04-18
- adds own drawing function for (not expanded) popup widgets
Johannes Schickel
2006-04-18
I guess the BS1 --save-slot option may be newsworthy...
Torbjörn Andersson
2006-04-18
Added support for the --save-slot option for Broken Sword 1. (Feature request
Torbjörn Andersson
2006-04-18
Correct increment for checkPaths script opcode in FF
Travis Howell
2006-04-18
Add code for vc84_stopSoundLoop in FF
Travis Howell
2006-04-18
Fixed portability issue
Sven Hesse
2006-04-18
- Closed the stub in Draw_v2::printText()
Sven Hesse
2006-04-18
Add missing timer adjustment when saving game in FF
Travis Howell
2006-04-18
Fix time events continuing, when using the oracle in FF
Travis Howell
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-18
Correct box numbers when scrolling text in oracle of FF
Travis Howell
2006-04-18
Fixes use of textspeed settings if voice+text mode is enabled. (thanks to sal...
Johannes Schickel
2006-04-18
- PopUpWidget (drop down list) does not shadow underlying dialog anymore
Eugene Sandulenko
2006-04-18
Tame colors a bit to match GUI mock-ups
Eugene Sandulenko
2006-04-18
Call updateScreen() from delay functions for smoother mouse cursor movement.
Torbjörn Andersson
2006-04-18
Scrolling comparisons should always be signed, fixes scrolling issue in maze ...
Travis Howell
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