Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-02 | The GUI has reached the point where I think it's safe to begin removing the | Torbjörn Andersson | |
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310 | |||
2005-06-01 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r18309 | |||
2005-06-01 | Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked. | Eugene Sandulenko | |
svn-id: r18308 | |||
2005-06-01 | Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" | Eugene Sandulenko | |
svn-id: r18307 | |||
2005-05-31 | Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized" | Eugene Sandulenko | |
svn-id: r18306 | |||
2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
save names. svn-id: r18305 | |||
2005-05-31 | Some stubs for C64 MM costume code | Eugene Sandulenko | |
svn-id: r18304 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-31 | Added keyboard auto-repeat. (I've been meaning to do that for a long time.) | Torbjörn Andersson | |
svn-id: r18302 | |||
2005-05-31 | Almost complete implementation of Puzzle. Now it is possible to solve it | Eugene Sandulenko | |
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301 | |||
2005-05-30 | fix start clipping issue | Andrew Kurushin | |
svn-id: r18300 | |||
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell | |
svn-id: r18299 | |||
2005-05-29 | Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs | Eugene Sandulenko | |
svn-id: r18298 | |||
2005-05-29 | Implement key auto-repeat used in savegame dialog. | Eugene Sandulenko | |
svn-id: r18297 | |||
2005-05-29 | Whitespace | Torbjörn Andersson | |
svn-id: r18296 | |||
2005-05-29 | Added braces for clarity. | Torbjörn Andersson | |
svn-id: r18295 | |||
2005-05-29 | Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame) | Max Horn | |
svn-id: r18294 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-29 | Correct off by one, fixes minor glitches in lost/smaller. | Travis Howell | |
svn-id: r18292 | |||
2005-05-29 | resourceMapper isn't used in HE72+ games. | Travis Howell | |
svn-id: r18291 | |||
2005-05-29 | Set zorder to zero by default. | Travis Howell | |
svn-id: r18290 | |||
2005-05-29 | Set zorder to zero by default. | Travis Howell | |
svn-id: r18289 | |||
2005-05-29 | Clear localVars in entry/exit scripts. | Travis Howell | |
svn-id: r18288 | |||
2005-05-28 | Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2" | Eugene Sandulenko | |
svn-id: r18287 | |||
2005-05-28 | All known music glitches in Sam & Max should be fixed - or at least worked | Torbjörn Andersson | |
around - now. There are still some - minor, probably - missing features, but I still think it's news-worthy. svn-id: r18286 | |||
2005-05-28 | fix warning | Andrew Kurushin | |
svn-id: r18285 | |||
2005-05-28 | Swapped the last two parameters to Sam & Max iMUSE command 257. This fixes | Torbjörn Andersson | |
bug #1202071 and probably (it's much less obvious) bug #888248 as well. Since these parameters are both zero in all other known uses of this particular iMUSE command, it doesn't affect anything else. I don't know if it's correct, or if it sounds like in the original, but it sounds good to me. svn-id: r18284 | |||
2005-05-28 | commit adds setWidth & setHeight to extend bounds of rect | Andrew Kurushin | |
svn-id: r18283 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell | |
svn-id: r18281 | |||
2005-05-28 | Correct case order. | Travis Howell | |
svn-id: r18280 | |||
2005-05-28 | Add last changes to HE100 too. | Travis Howell | |
svn-id: r18279 | |||
2005-05-28 | Sync opcode names and add HE72+ version of o_systemOps. | Travis Howell | |
svn-id: r18278 | |||
2005-05-28 | Revert my removal of _skipPalette, still required. | Travis Howell | |
svn-id: r18277 | |||
2005-05-28 | Correct HE version. | Travis Howell | |
svn-id: r18276 | |||
2005-05-27 | Clarified the status of the GUI scaling a bit. I'm not aware of any | Torbjörn Andersson | |
remaining dialog that is completely unscaled, but some of them are a bit hackish and there are issues with the small version of the GUI. svn-id: r18275 | |||
2005-05-27 | Made ValueDisplayDialog scale itself. | Torbjörn Andersson | |
svn-id: r18274 | |||
2005-05-27 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r18273 | |||
2005-05-27 | Very minor cleanup. | Torbjörn Andersson | |
svn-id: r18272 | |||
2005-05-27 | Remove old comment, verb charset is now used. | Travis Howell | |
svn-id: r18271 | |||
2005-05-27 | Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As | Torbjörn Andersson | |
far as I can telL, the issue was caused by sloppy scripting, though it is of course perfectly possible that it worked with the original interpreter anyway. svn-id: r18270 | |||
2005-05-26 | Add Russian PuttTime | Eugene Sandulenko | |
svn-id: r18269 | |||
2005-05-26 | Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" | Eugene Sandulenko | |
svn-id: r18268 | |||
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵ | Max Horn | |
#1208956, but certainly will cause new regressions ;-) svn-id: r18267 | |||
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine ↵ | Max Horn | |
the number of chars for V4/V5 fonts, too svn-id: r18266 | |||
2005-05-26 | Add 'MIDI' chunk to list of known iMuse music chunks | Max Horn | |
svn-id: r18265 | |||
2005-05-26 | Add HE100 difference in flags and tmp code for extra flags. | Travis Howell | |
svn-id: r18264 | |||
2005-05-26 | oops | Max Horn | |
svn-id: r18263 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-26 | Be less agressive about re-using trigger slots. This fixes bug #888161, | Torbjörn Andersson | |
hopefully without causing any regressions. svn-id: r18261 |