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2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310
2005-06-01Removed unused variables.Torbjörn Andersson
svn-id: r18309
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
svn-id: r18308
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
save names. svn-id: r18305
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
svn-id: r18304
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-31Added keyboard auto-repeat. (I've been meaning to do that for a long time.)Torbjörn Andersson
svn-id: r18302
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
svn-id: r18299
2005-05-29Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecsEugene Sandulenko
svn-id: r18298
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
svn-id: r18297
2005-05-29WhitespaceTorbjörn Andersson
svn-id: r18296
2005-05-29Added braces for clarity.Torbjörn Andersson
svn-id: r18295
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
svn-id: r18294
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
game options WIP3 svn-id: r18293
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
svn-id: r18292
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
svn-id: r18291
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18290
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18289
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
svn-id: r18288
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
svn-id: r18287
2005-05-28All known music glitches in Sam & Max should be fixed - or at least workedTorbjörn Andersson
around - now. There are still some - minor, probably - missing features, but I still think it's news-worthy. svn-id: r18286
2005-05-28fix warningAndrew Kurushin
svn-id: r18285
2005-05-28Swapped the last two parameters to Sam & Max iMUSE command 257. This fixesTorbjörn Andersson
bug #1202071 and probably (it's much less obvious) bug #888248 as well. Since these parameters are both zero in all other known uses of this particular iMUSE command, it doesn't affect anything else. I don't know if it's correct, or if it sounds like in the original, but it sounds good to me. svn-id: r18284
2005-05-28commit adds setWidth & setHeight to extend bounds of rectAndrew Kurushin
svn-id: r18283
2005-05-28game options WIP2Andrew Kurushin
svn-id: r18282
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
svn-id: r18281
2005-05-28Correct case order.Travis Howell
svn-id: r18280
2005-05-28Add last changes to HE100 too.Travis Howell
svn-id: r18279
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
svn-id: r18278
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
svn-id: r18277
2005-05-28Correct HE version.Travis Howell
svn-id: r18276
2005-05-27Clarified the status of the GUI scaling a bit. I'm not aware of anyTorbjörn Andersson
remaining dialog that is completely unscaled, but some of them are a bit hackish and there are issues with the small version of the GUI. svn-id: r18275
2005-05-27Made ValueDisplayDialog scale itself.Torbjörn Andersson
svn-id: r18274
2005-05-27More whitespace changes.Torbjörn Andersson
svn-id: r18273
2005-05-27Very minor cleanup.Torbjörn Andersson
svn-id: r18272
2005-05-27Remove old comment, verb charset is now used.Travis Howell
svn-id: r18271
2005-05-27Added workaround for Sam & Max music issue at the Dino Bungie Memorial. AsTorbjörn Andersson
far as I can telL, the issue was caused by sloppy scripting, though it is of course perfectly possible that it worked with the original interpreter anyway. svn-id: r18270
2005-05-26Add Russian PuttTimeEugene Sandulenko
svn-id: r18269
2005-05-26Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"Eugene Sandulenko
svn-id: r18268
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵Max Horn
#1208956, but certainly will cause new regressions ;-) svn-id: r18267
2005-05-26Take the font height from the charset header for V3 fonts, too; determine ↵Max Horn
the number of chars for V4/V5 fonts, too svn-id: r18266
2005-05-26Add 'MIDI' chunk to list of known iMuse music chunksMax Horn
svn-id: r18265
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
svn-id: r18264
2005-05-26oopsMax Horn
svn-id: r18263
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-26Be less agressive about re-using trigger slots. This fixes bug #888161,Torbjörn Andersson
hopefully without causing any regressions. svn-id: r18261