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2015-12-27WAGE: More debug outputEugene Sandulenko
2015-12-27WAGE: Implemented script for downloading fontsEugene Sandulenko
2015-12-27WAGE: Implement font mappingEugene Sandulenko
2015-12-27WAGE: More improvements to the border drawingEugene Sandulenko
2015-12-27WAGE: Further work on border drawingEugene Sandulenko
2015-12-27WAGE: Fix border drawingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implemented WageEngine::onMove()Eugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Finished WageEngine::performInitialSetup()Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: CleanupEugene Sandulenko
2015-12-27WAGE: Implement handleLookCommand()Eugene Sandulenko
2015-12-27WAGE: Fix bug with skipping nested IF'sEugene Sandulenko
2015-12-27WAGE: Implement script decodingEugene Sandulenko
2015-12-27WAGE: Implemented object taking logicEugene Sandulenko
2015-12-27WAGE: Simplified code and avoid extra object allocationsEugene Sandulenko
2015-12-27WAGE: Fix crash on double free()Eugene Sandulenko
2015-12-27WAGE: Implement non0direct comparisonsEugene Sandulenko
2015-12-27WAGE: Implement first round of comparisonsEugene Sandulenko
2015-12-27WAGE: Unstubbed Script::eval()Eugene Sandulenko
2015-12-27WAGE: Handle NULL value OperandsEugene Sandulenko
2015-12-27WAGE: Unstub processIf()Eugene Sandulenko
2015-12-27WAGE: Fixes to script executionEugene Sandulenko
2015-12-27WAGE: Test script executionEugene Sandulenko
2015-12-27WAGE: stubbed attack handlingEugene Sandulenko
2015-12-27WAGE: Fixed uservar addressingEugene Sandulenko
2015-12-27WAGE: Implemented processLet()Eugene Sandulenko
2015-12-27WAGE: Implement proper design drawing quittingEugene Sandulenko
2015-12-27WAGE: Stubs for command processingEugene Sandulenko
2015-12-27WAGE: More robust rectangle drawingEugene Sandulenko
2015-12-27WAGE: More work on menu readingEugene Sandulenko
2015-12-27WAGE: Added stubs for menu loadingEugene Sandulenko
2015-12-27WAGE: Added enhanced Skepters pattern loadingEugene Sandulenko
2015-12-27WAGE: Implementing loading service dialog stringsEugene Sandulenko
2015-12-27WAGE: Fixed ver/horisontal lines thicknessEugene Sandulenko
2015-12-27WAGE: Fixed think transparent rectanglesEugene Sandulenko
2015-12-27WAGE: Fixed think vertical/horizontal linesEugene Sandulenko
2015-12-27WAGE: Improved rounded rects. Now rects with radius > side are drawn correctlyEugene Sandulenko
2015-12-27WAGE: More support for transparent primitivesEugene Sandulenko
2015-12-27WAGE: Special case for 1-pixel wide ellipses, support for transparent patternEugene Sandulenko
2015-12-27WAGE: Made drawing process visible for debugging purposesEugene Sandulenko
2015-12-27WAGE: Simplify codeEugene Sandulenko
2015-12-27WAGE: Fix pattern fillingEugene Sandulenko
2015-12-27WAGE: CleanupEugene Sandulenko
2015-12-27WAGE: Fix polygon renderingEugene Sandulenko
2015-12-27WAGE: Fix to roundrect renderingEugene Sandulenko