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2013-08-11ZVISION: Fix unsigned/signed mismatchrichiesams
2013-08-11ZVISION: Fix memory leakrichiesams
2013-08-11TSAGE: Minor comments and constant fix for text display in R2R scene 300Paul Gilbert
2013-08-11TSAGE: Workaround to allow debugging animation scenes easierPaul Gilbert
2013-08-11ZVISION: Implement push_toggle control handlingrichiesams
2013-08-11ZVISION: Implement mouse event handlingrichiesams
2013-08-11ZVISION: Create MousEvent class to handle mouse hovers/clicksrichiesams
2013-08-11ZVISION: Move SearchMan directory registration outside ZVision constructorrichiesams
The launcher can do some extra changes within SearchMan after engine constructor. This makes sure everything is set before registering more directories
2013-08-11ZVISION: Fix accidental redeclaration of the scale variablerichiesams
2013-08-11ZVISION: Remove a verbose debug messagerichiesams
2013-08-11ZVISION: Fix enum qualifiersrichiesams
2013-08-11ZVISION: Change the initializer list formatting to conform to how everything ↵richiesams
else is formatted
2013-08-11ZVISION: Ignore .scr file lines that are emptyrichiesams
2013-08-11ZVISION: Throw a warning when a .scr file isn't openedrichiesams
2013-08-11ZVISION: Convert hardcoded constants to anonymous enum variablesrichiesams
2013-08-11ZVISION: Create methods for converting screen coords to image coordsrichiesams
2013-08-11ZVISION: Remove extraneous _needsScreenUpdate boolrichiesams
2013-08-11ZVISION: Change CursorManager to go through CursorMan instead going directly ↵richiesams
to OSystem This had to be done so the cursor didn't disappear after the user went to GMM or debug console
2013-08-11ZVISION: Remove Graphics::Cursor inheritance and remove extraneous methodsrichiesams
2013-08-11ZVISION: Fix parsed arguments in ActionStreamVideorichiesams
2013-08-11TSAGE: Added missing logic for copying foreground to background in R2R scene ↵Paul Gilbert
1100
2013-08-11MORTEVIELLE: Remove useless codeStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Fix warnings about converting from double to intStrangerke
2013-08-11MORTEVIELLE: Improve English translationThierry Crozat
Two sentences are used for both men and women and therefore need to be gender agnostic.
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-11MORTEVIELLE: Fix sound checks (thanks to fuzzie for pointing them out)Strangerke
2013-08-11MORTEVIELLE: Get rid of the PCSpeaker classStrangerke
2013-08-11MORTEVIELLE: Move the end of "sentence" to the main loop in order to fix the ↵Strangerke
display
2013-08-11MORTEVIELLE: Update English translationThierry Crozat
I checked some of the dialogs for which we were not sure, fixed them when needed and removed the debug number. There are two lines however that causes an issue as they are used for both men and women, and in English we would need a different translation. The two texts are: It is his/her business… Oh I don't have anything against him/her The first one seems to be used more often for men than women (so far I have seen it used for 3 men and 1 woman). For the second one I changed it to plural in English as it also works with the context and while it changes the meaning this is not important.
2013-08-10ZVISION: Add parsing skip for action::copy_file. It is not used.richiesams
I don't really know what it is used for, but Marisa Chan completely ignores it.
2013-08-10ZVISION: Stop checking puzzles if ResultAction::execute() returns falserichiesams
2013-08-10ZVISION: Implement ActionChangeLocation::execute()richiesams
2013-08-10ZVISION: Make ScriptManager::changeLocation delay the actual change until ↵richiesams
the end of the frame This prevents memory corruption since changeLocation could be called in the middle of a Puzzle list iteration and changeLocation clears all the Puzzle lists.
2013-08-10ZVISION: Move the ScriptManager update functions to a single update() function.richiesams
Then make the individual update functions private
2013-08-10GUI: Initialise _hotkey in ButtonWidget constructorThierry Crozat
One of the two ButtonWidget constructor did not initialise _hotkey when given a non-null value. This caused valgrind to report an access to uninitialised variable in Dialog::handleKeyDown().
2013-08-10ZVISION: Create a global puzzle list and parse universe.scr into it during ↵richiesams
ScriptManager::initialize()
2013-08-10ZVISION: Implement ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionQuitrichiesams
2013-08-10ZVISION: Change video code to support arbitrary scaling and whether the ↵richiesams
video can be skipped
2013-08-10ZVISION: Make ZFS Archive member name indexing case-insensitiverichiesams
2013-08-10ZVISION: Add documentation for the ResultAction base classrichiesams
2013-08-11MORTEVIELLE: Add an initialization of _charAnswerCount in initMaxAnswer()Strangerke
2013-08-10TSAGE: Fix for standard screens not showing after an animation endsPaul Gilbert
2013-08-10MORTEVIELLE: Fix check of end of streamStrangerke
2013-08-10MORTEVIELLE: Avoid loading sfx and noise files multiple timesStrangerke
2013-08-10MORTEVIELLE: Some refactoring in noise sound codeStrangerke
2013-08-10Merge branch 'master' of github.com:scummvm/scummvmStrangerke
2013-08-10TINSEL: Fix DW2 assertion when quitting during cutsceneTorbjörn Andersson
Call _bmv->FinishBMV() before setting g_pCurBgnd to NULL. Otherwise, there will be an assertion if quitting during a cutscene while a subtitle is being shown. (At least I think that's the condition.) (Also, it seems to be a good idea to call it before EndScene(), because even though there was no assertion, I got a lot of warnings when I did it after.)