Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-17 | Fix using subtitles only setting in The Dig. | Travis Howell | |
svn-id: r42545 | |||
2009-07-16 | Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, ↵ | Johannes Schickel | |
when picking up the spellbook page in the town. svn-id: r42543 | |||
2009-07-16 | Fixed bug: In-game console doesn't stay centered when switching resolutions ↵ | Vicent Marti | |
on the fly. svn-id: r42540 | |||
2009-07-16 | This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces ↵ | Johannes Schickel | |
instead of tabs for indentation -.-) svn-id: r42539 | |||
2009-07-16 | Formatting fixes. | Johannes Schickel | |
svn-id: r42538 | |||
2009-07-16 | Fixed bug 2820514 ("Help dialog causes crash") | Vicent Marti | |
svn-id: r42537 | |||
2009-07-16 | Fixed GCC warning. | Torbjörn Andersson | |
svn-id: r42536 | |||
2009-07-16 | Added a proper fix for Pepper (the previous one caused regressions in KQ6) | Filippos Karapetis | |
svn-id: r42533 | |||
2009-07-16 | Update classic and builtin theme after r42529. | Johannes Schickel | |
svn-id: r42531 | |||
2009-07-16 | Formatting. | Johannes Schickel | |
svn-id: r42530 | |||
2009-07-16 | Fixed issue with beveled shapes being drawn outside their shapes. Possible ↵ | Vicent Marti | |
regressions. svn-id: r42529 | |||
2009-07-16 | Prior script fix also fixes bug #2820788, with stealing wizard's mallets | Paul Gilbert | |
svn-id: r42528 | |||
2009-07-16 | Added game script fix for bug #2680397 - game hang when using the brochure ↵ | Paul Gilbert | |
on the Beekeeper svn-id: r42527 | |||
2009-07-16 | Added missing information for the newly-added version of Pepper | Filippos Karapetis | |
svn-id: r42525 | |||
2009-07-16 | Added the French version of KQ5 floppy (bug report #2812611) | Filippos Karapetis | |
svn-id: r42524 | |||
2009-07-16 | Added a detection entry for Pepper's Adventures in Time, and fixed an issue ↵ | Filippos Karapetis | |
with _gfxop_set_pic(), which was causing crashes in that game svn-id: r42523 | |||
2009-07-16 | Added no blocking fix for Present Outside Inn scene as well | Paul Gilbert | |
svn-id: r42522 | |||
2009-07-16 | Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵ | Paul Gilbert | |
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521 | |||
2009-07-15 | Slightly brighten up the active tab color in the modern theme. | Johannes Schickel | |
svn-id: r42518 | |||
2009-07-15 | Fix ugly spacing between tabs in classic theme (as reported by sunmax on ↵ | Johannes Schickel | |
-devel). svn-id: r42517 | |||
2009-07-15 | New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work | Robin Watts | |
in my mockup - I don't have a smartphone resolution device to test it. svn-id: r42516 | |||
2009-07-15 | Fix formatting of some switch statements. | Johannes Schickel | |
svn-id: r42513 | |||
2009-07-15 | For a smoother user experience, use different colors for inverted text of ↵ | Johannes Schickel | |
the ListWidget, depending on whether the widget has focus or not. svn-id: r42512 | |||
2009-07-15 | Fix bug, which caused the ListWidget to draw a widget background around the ↵ | Johannes Schickel | |
selected item, when the ListWidget had no focus. svn-id: r42511 | |||
2009-07-15 | Fix "search" filter being settings lost in launcher, when using the "Edit ↵ | Johannes Schickel | |
Game..." menu for example. svn-id: r42510 | |||
2009-07-15 | Bugfix: Disallow GMM Save/Load while in kyragem scene. | Johannes Schickel | |
svn-id: r42507 | |||
2009-07-15 | Add Cruise for a Corpse and games from MADE engine. | Travis Howell | |
svn-id: r42506 | |||
2009-07-15 | Add Discworld 1/2. | Travis Howell | |
svn-id: r42505 | |||
2009-07-15 | Fix recent PN regression in vc32_saveScreen(). | Travis Howell | |
svn-id: r42504 | |||
2009-07-15 | Fix some typos in TransactionError-enumeration's comments. | Kari Salminen | |
svn-id: r42503 | |||
2009-07-15 | Remove ioFailed() usage from Cine engine. | Kari Salminen | |
svn-id: r42502 | |||
2009-07-15 | Got rid of two more ioFailed uses | Max Horn | |
svn-id: r42501 | |||
2009-07-15 | Created a system for inserting arbitrary code fragments into game scripts, ↵ | Paul Gilbert | |
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500 | |||
2009-07-15 | Hack is no longer required, due to revision 42498. | Travis Howell | |
svn-id: r42499 | |||
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell | |
svn-id: r42498 | |||
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-07-14 | AGOS: Some more cleanup and added some comments to the PN code | Max Horn | |
svn-id: r42494 | |||
2009-07-14 | Fix graphics glitch in LoL PC98 intro. | Johannes Schickel | |
svn-id: r42493 | |||
2009-07-14 | AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26 | Max Horn | |
svn-id: r42492 | |||
2009-07-14 | AGOS: Cleanup PN code a bit, trying to make sense out of it | Max Horn | |
svn-id: r42491 | |||
2009-07-14 | Replaced char usage by int8, since char is unsigned on Linux/PPC by default. | Johannes Schickel | |
svn-id: r42490 | |||
2009-07-14 | Got rid of some more ioFailed uses (also fixed a potential leak in ↵ | Max Horn | |
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488 | |||
2009-07-14 | Fix possible memory leak. | Johannes Schickel | |
svn-id: r42487 | |||
2009-07-14 | Got rid of ioFailed in font code, also added another check for err() when ↵ | Johannes Schickel | |
loading bdf fonts from text files. svn-id: r42486 | |||
2009-07-14 | Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG | Torbjörn Andersson | |
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484 | |||
2009-07-14 | Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 | Arnaud Boutonné | |
svn-id: r42483 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-07-14 | Remove last ioFailed() usage in AGOS game engine. | Travis Howell | |
svn-id: r42481 | |||
2009-07-14 | Update workaround for bug #1538873, which effects the Polish version of ↵ | Travis Howell | |
Simon the Sorcerer 2 too. svn-id: r42480 | |||
2009-07-14 | Split the iPhone OSystem class up into several files | Oystein Eftevaag | |
svn-id: r42479 |