Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-17 | AGI: Cleanup | Willem Jan Palenstijn | |
2011-05-17 | SCUMM FM-TOWNS: iMUSE MIDI driver for INDY4/MONKEY2 | athrxx | |
- This adds an accurate imuse midi driver implementation for the FM-Towns versions of MI2 and INDY4. Until now you could only use the PC devices for these two games (which was not a real issue since the audio tracks are dedicated AdLib and MT-32 tracks anyway; for FM-Towns the AdLib music simply gets converted which is not really satisfactory). Anyway, the new driver it will sound just like when using an emulator like UNZ. - The YM2612 code was removed since it was not used anymore (except for the plugin code which was moved to a separate file). Some explanation about this: The YM2612 code was an incomplete (no instrument support, no pcm support, no proper tempo handling, etc.) implementation of the FM-Towns euphony driver which is used for some sound effects in SCUMM3 games (e.g. LOOM distaff). We do have a rather complete and accurate implementation of that driver in fmtowns_pc98\towns_euphony.cpp (used only in KYRA 1 FM-Towns at first, but also in SCUMM3 since last summer). So this is safe to be removed. | |||
2011-05-17 | FM-TOWNS AUDIO: Fix GCC warnings | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix several CppCheck warnings | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some fixes and renaming | athrxx | |
- renamed some stuff in the new midi driver code - fixed minor bug in midi driver code - fixed minor bug in euphony driver code - add some functionality to towns audio interface | |||
2011-05-17 | FM-TOWNS AUDIO: Fix some bugs and rename some stuff in the midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix note off event in midi driver | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix some midi driver bugs | athrxx | |
2011-05-17 | SCUMM: Add missing imuse feature | athrxx | |
This adds an extra detune parameter which is assigned via sysex code 0. Most tracks don't use this (= assign a value of 0), so it isn't really a very noticeable feature. | |||
2011-05-17 | FM-TOWNS AUDIO: Some midi code fixes and some renaming | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Improve thread safety | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix mod wheel setting | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Start fixing midi driver tempo | athrxx | |
2011-05-17 | SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some renaming in the euphony driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code (effect processing) | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi commands | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi driver functions | athrxx | |
2011-05-17 | SCUMM: Adapt code to latest FM-TOWNS audio driver changes | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Change internal interface layout | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 | athrxx | |
2011-05-17 | GUI: Trying to clarify my comment on ctrl-a/ctrl-e *sigh* | Max Horn | |
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-17 | AGOS: cleanup | Max Horn | |
2011-05-17 | SWORD1: Const correctness, code cleanup & simplification | Max Horn | |
2011-05-17 | M4: Fix leak in Console::cmdDumpFile | Max Horn | |
2011-05-17 | COMMON: Forbid use of some more symbols | Max Horn | |
2011-05-17 | AUDIO: Fix typo | Max Horn | |
2011-05-17 | LURE: Rename method random() -> getRandom() | Max Horn | |
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number). | |||
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | GUI: Text editing tweaks | Max Horn | |
- Streamline keypad handling - Allow up/down to act like home/end - On Mac OS X, allow ctrl-a and ctrl-e to act like home/end | |||
2011-05-17 | GUI: For a list entry in edit mode, move caret to end | Max Horn | |
2011-05-17 | COMMON: Remove unused RandomSource destructor, clarify comments, cleanup | Max Horn | |
2011-05-17 | COMMON: Remove auxillary RandomSource constructor | Max Horn | |
2011-05-17 | SWORD25: Name the random source | Max Horn | |
2011-05-17 | TSAGE: Name the RandomSource | Max Horn | |
2011-05-17 | MOHAWK: Name the RandomSource used for myst | Max Horn | |
2011-05-17 | AGI: Unify RandomSource instantiation | Max Horn | |
This fixes a leak in PreAGI games (which never deleted their RandomSource), ensures that PreAGI's RandomSource has a name (and hence is registered with the event recorder) and even slightly simplifies the AgiEngine destructor. | |||
2011-05-17 | TUCKER: Give name to RandomSource, to register it with event recorder | Max Horn | |
2011-05-17 | TEEN: Use only one RandomSource and give that one a name. | Max Horn | |
This change ensures that only RandomSource is used which also is registered with the event recorder. Moreover, it gets rid of a static RandomSource instance inside Actor::renderIdle. | |||
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | IPHONE/OSX: Updated xcode project | Oystein Eftevaag | |
2011-05-16 | KYRA: Change engine name to Kyra | Thierry Crozat | |
2011-05-16 | TSAGE: Fix graphics button behaviour (slightly hackish) | eriktorbjorn | |
Don't rely on event.mousePos staying the same throughout the loop. This makes sure the button stays highlighted for as long as the mouse button is depressed, unless the mouse is moved off the button. The calculation of mousePos is slightly hackish. It should probably use a GfxManager object for that, but this will do for now. | |||
2011-05-16 | GOB: Add a non-interactive Adibou2 demo | Sven Hesse | |
2011-05-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | athrxx | |