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AgeCommit message (Expand)Author
2002-03-25Implemented gui during insaneVincent Hamm
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...Vincent Hamm
2002-03-25Fixed MakefileVincent Hamm
2002-03-25Fix text in pre-v3 games. Still broken:James Brown
2002-03-25Update changed filenamesTravis Howell
2002-03-25Fix game speed.James Brown
2002-03-25Finish gameDetector renaming.James Brown
2002-03-25Visual C++ compilation fixes, and renaming gameDetectorPaweł Kołodziejski
2002-03-25Add recent changes from MakefileTravis Howell
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). I...Vincent Hamm
2002-03-25Created all the child scumm class. The good one is now selected according to ...Vincent Hamm
2002-03-25Little clean up of the v3 specific readIndexVincent Hamm
2002-03-25Moved the v3 specific version of readIndexVincent Hamm
2002-03-25Fixed a few things in the launcherVincent Hamm
2002-03-24Fixed pal initVincent Hamm
2002-03-24Initial variable commit, Known issues:James Brown
2002-03-24A few more things, still very much broken.James Brown
2002-03-24Add a few more uninited variables. Not done yet.James Brown
2002-03-24Make Visual Studio compile again.James Brown
2002-03-24Fixed some var initVincent Hamm
2002-03-24Added gameDetecter.cpp to makefileTravis Howell
2002-03-24Fixed a missmatch in the scummvars in V7. Now V7 games are pausableVincent Hamm
2002-03-24Fixed gui loopVincent Hamm
2002-03-24Fixed garbadge in inventory section. Removed unused library in the MakefileVincent Hamm
2002-03-24Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only...Lionel Ulmer
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
2002-03-23Changed the way games are detected. Now the detection is done out of the scum...Vincent Hamm
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
2002-03-22Partialy implemented opcode 0xECVincent Hamm
2002-03-22Add license boilerplate to akos and gfx.James Brown
2002-03-22Add gfx.h and akos.hJames Brown
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
2002-03-21Add system.h that I forgot in the last commitVincent Hamm
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ...Vincent Hamm
2002-03-20Now insane stream is unpacked in the main video buffer. So there is no more g...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-19khaleks fix for indy3/zak fonts.James Brown
2002-03-19Fixed a typo. Sorry guysVincent Hamm
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
2002-03-18Now the Mac Version also opens games kinda like the -p optionMutwin Kraus
2002-03-18Fix Yet Another API Change :-)Lionel Ulmer
2002-03-18Updated the Event Handling and some other stuff. Should run better now.Mutwin Kraus
2002-03-18Forgot to commit that file, so that it enables USE_QTMUSIC on macMutwin Kraus
2002-03-18Make Zak/Indy inventories work.James Brown
2002-03-18Fixed some object flags thingVincent Hamm
2002-03-18Quick patch to make Save/Load work in Loom/Zak/etc.James Brown
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...James Brown
2002-03-18specific define for old savegames management, easier to debug on desktopNicolas Bacca
2002-03-18setObjectName fix for Indy4 frenchNicolas Bacca