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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-03-25
Implemented gui during insane
Vincent Hamm
2002-03-25
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...
Vincent Hamm
2002-03-25
Fixed Makefile
Vincent Hamm
2002-03-25
Fix text in pre-v3 games. Still broken:
James Brown
2002-03-25
Update changed filenames
Travis Howell
2002-03-25
Fix game speed.
James Brown
2002-03-25
Finish gameDetector renaming.
James Brown
2002-03-25
Visual C++ compilation fixes, and renaming gameDetector
Paweł Kołodziejski
2002-03-25
Add recent changes from Makefile
Travis Howell
2002-03-25
Rechanged the way the scumm class is choose (sorry, can't make up my mind). I...
Vincent Hamm
2002-03-25
Created all the child scumm class. The good one is now selected according to ...
Vincent Hamm
2002-03-25
Little clean up of the v3 specific readIndex
Vincent Hamm
2002-03-25
Moved the v3 specific version of readIndex
Vincent Hamm
2002-03-25
Fixed a few things in the launcher
Vincent Hamm
2002-03-24
Fixed pal init
Vincent Hamm
2002-03-24
Initial variable commit, Known issues:
James Brown
2002-03-24
A few more things, still very much broken.
James Brown
2002-03-24
Add a few more uninited variables. Not done yet.
James Brown
2002-03-24
Make Visual Studio compile again.
James Brown
2002-03-24
Fixed some var init
Vincent Hamm
2002-03-24
Added gameDetecter.cpp to makefile
Travis Howell
2002-03-24
Fixed a missmatch in the scummvars in V7. Now V7 games are pausable
Vincent Hamm
2002-03-24
Fixed gui loop
Vincent Hamm
2002-03-24
Fixed garbadge in inventory section. Removed unused library in the Makefile
Vincent Hamm
2002-03-24
Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only...
Lionel Ulmer
2002-03-23
Implemented the read resource index as the first virtual fonction...
Vincent Hamm
2002-03-23
Changed the way games are detected. Now the detection is done out of the scum...
Vincent Hamm
2002-03-22
reimplemented opcode 0xEC a better way
Vincent Hamm
2002-03-22
Partialy implemented opcode 0xEC
Vincent Hamm
2002-03-22
Add license boilerplate to akos and gfx.
James Brown
2002-03-22
Add gfx.h and akos.h
James Brown
2002-03-21
Move some box stuff from scumm.h to new boxes.h
James Brown
2002-03-21
Add system.h that I forgot in the last commit
Vincent Hamm
2002-03-21
Completly change the way the Scumm object is handled. Now the main execution ...
Vincent Hamm
2002-03-20
Now insane stream is unpacked in the main video buffer. So there is no more g...
Vincent Hamm
2002-03-20
Preliminary redesigned of the virtual screen system. Now all the screen buffe...
Vincent Hamm
2002-03-20
I know it probably doesn't look like much, but this is a start to the reorg -...
James Brown
2002-03-19
khaleks fix for indy3/zak fonts.
James Brown
2002-03-19
Fixed a typo. Sorry guys
Vincent Hamm
2002-03-18
Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
Vincent Hamm
2002-03-18
Now the Mac Version also opens games kinda like the -p option
Mutwin Kraus
2002-03-18
Fix Yet Another API Change :-)
Lionel Ulmer
2002-03-18
Updated the Event Handling and some other stuff. Should run better now.
Mutwin Kraus
2002-03-18
Forgot to commit that file, so that it enables USE_QTMUSIC on mac
Mutwin Kraus
2002-03-18
Make Zak/Indy inventories work.
James Brown
2002-03-18
Fixed some object flags thing
Vincent Hamm
2002-03-18
Quick patch to make Save/Load work in Loom/Zak/etc.
James Brown
2002-03-18
Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...
James Brown
2002-03-18
specific define for old savegames management, easier to debug on desktop
Nicolas Bacca
2002-03-18
setObjectName fix for Indy4 french
Nicolas Bacca
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