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2014-03-24MADS: Add detection for another RexStrangerke
2014-03-24MADS: Implement Scene205::setup and Scene205::enterStrangerke
2014-03-24MADS: Fix a couple of warnings in the hotspot codeStrangerke
2014-03-23MADS: Fix setting category/desc Id from highlighted screen elementsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert
2014-03-23MADS: Fix the setting/clearing of _mouseReleased flagPaul Gilbert
2014-03-24MADS: Implement scene 203Strangerke
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-23MADS: In progress work on action startingPaul Gilbert
2014-03-23MADS: Added extra debugger commandsPaul Gilbert
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Fix incorrect constant usage in scene 103 logicPaul Gilbert
2014-03-23MADS: Finished scene 103 action logicPaul Gilbert
2014-03-23MADS: Fixes for animating inventory itemPaul Gilbert
2014-03-23MADS: Implement and get rid of two warningsStrangerke
2014-03-23MADS: Implement Sequence::setScale and GameNebular::sub71312.Strangerke
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: Fix main switch statement in elementHighlightedPaul Gilbert
2014-03-22MADS: Completed elementHighlighted methodPaul Gilbert
2014-03-22MADS: In progress implementing ScreenObjects::elementHighlightedPaul Gilbert
2014-03-22MADS: Add a stub for Dialog::showPicture()Strangerke
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Introduce another getRandomNumber function with 2 parametersStrangerke
2014-03-22MADS: make _msgOffset a uint32Strangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-22MADS: Added _savedLookFlag to MADSActionPaul Gilbert
2014-03-22MADS: Implement getTimeout()Strangerke
2014-03-22MADS: Fixes for displaying kernel messagesPaul Gilbert
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-22MADS: Fix positioning of kernel messagesPaul Gilbert
2014-03-22MADS: Implemented ScreenObjects::checkScrollerPaul Gilbert
2014-03-22MADS: Refactor Scene202::step()Strangerke
2014-03-22MADS: Implement Scene202::StepStrangerke
2014-03-21MADS: Implemented more of scene 103 codePaul Gilbert
2014-03-21MADS: Fixes for handling horizontally flipped framesPaul Gilbert
2014-03-21MADS: Fix initialisation of scene 103Paul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-20MADS: Minor initial sprite slots loading fixes, missing code from ↵Paul Gilbert
SequenceList::loadSprites
2014-03-20MADS: Added new file for static resourcesPaul Gilbert
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Preliminary code to show game cursorPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-19MADS: Some more work on Scene 202Strangerke
2014-03-19MADS: More work on scene 202Strangerke
2014-03-19MADS: Use removeFromInventory and addToInventory in Scene 202Strangerke
2014-03-19MADS: set public 2 inventory functions, fix signed/unsigned comparisonStrangerke
2014-03-19MADS: Implement Scene202::actionsStrangerke
2014-03-19MADS: Added inventory add/remove methodsPaul Gilbert
2014-03-18MADS: Fixes for scene background loadingPaul Gilbert