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2015-12-23LAB: Use byte instead of char in overlayRect()Filippos Karapetis
2015-12-23LAB: Improve the palette assignment in writeColorRegs()Filippos Karapetis
2015-12-23LAB: setAmigaPal() is always using 16 colorsFilippos Karapetis
2015-12-23LAB: Also mention Terra Nova Development in the engine copyright messageFilippos Karapetis
2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Show the correct number of parameters in find_actionFilippos Karapetis
2015-12-23LAB: Implement the scroll buffer of doScrollWipe() and doScrollBounce()Filippos Karapetis
2015-12-23LAB: Remove left-over long size specifiersStrangerke
2015-12-23LAB: Replace do..while by while statements in resourceStrangerke
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Synchronize function definition in IntroStrangerke
2015-12-23LAB: Greatly simplify doScrollBlack() using scrollDisplayY()Filippos Karapetis
2015-12-23LAB: Prevent the Image destructor from deleting external scroll buffersFilippos Karapetis
2015-12-23LAB: Get rid of _waitTillFinishedFilippos Karapetis
2015-12-23LAB: Fix the find_action commandFilippos Karapetis
2015-12-23LAB: Extend the scene_resources command and add the find_action commandFilippos Karapetis
2015-12-23LAB: Rewrite the action message functionality (_doNotShowMessage)Filippos Karapetis
2015-12-23LAB: Add a console, with two new commands (scene and scene_resources)Filippos Karapetis
2015-12-23LAB: Add enums for action types, rule types ad rule actionsFilippos Karapetis
2015-12-23LAB: Get rid of the _doNotDrawMessage hack (from the original)Filippos Karapetis
2015-12-23LAB: Clarify a bit the use of header in AnimStrangerke
2015-12-23LAB: Add a safeguard on numChunksStrangerke
2015-12-23LAB: Fix header define for AnimStrangerke
2015-12-23LAB: Remove _drawBitMap, make diffNextFrame a bit more readableStrangerke
2015-12-23LAB: Rename a member of AnimStrangerke
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Change RuleList to a Common::List<Rule> as suggested by wjpStrangerke
2015-12-23LAB: Remove deletes from mainGameLoopStrangerke
2015-12-23LAB: Fix stupid regressionStrangerke
2015-12-23LAB: Reduce the use of redirections in ResourceStrangerke
2015-12-23LAB: Remove useless casts and dead codeStrangerke
2015-12-23LAB: Remove useless assignmentsStrangerke
2015-12-23LAB: Avoid to delete _screenImage->_imageData, which causes a crashStrangerke
2015-12-23LAB: Add a couple of safeguardsStrangerke
2015-12-23LAB: Fix delete in previous commitStrangerke
2015-12-23LAB: Fix readString when encrypted strings are stored with a wrong size and m...Strangerke
2015-12-23LAB: Fix regression in introStrangerke
2015-12-23LAB: Finish moving function comments to headerStrangerke
2015-12-23LAB: Delete some more variables in LabEngine destructorStrangerke
2015-12-23LAB: Move some more comments to header filesStrangerke
2015-12-23LAB: better fix of loadMapData, taking into account the other loops on _mapsStrangerke
2015-12-23LAB: Safeguard: Set some variables to null pointer after deleting themStrangerke
2015-12-23LAB: Make string check more readable, remove a useless c_str()Strangerke
2015-12-23LAB: Revert previous commit as suggested by wjpStrangerke
2015-12-23LAB: Close _curBitmap before deleting itStrangerke
2015-12-23LAB: Constify some parametersStrangerke
2015-12-23LAB: Remove a couple of useless calls to c_Str()Strangerke
2015-12-23LAB: Set a default to the second parameter of readPictStrangerke
2015-12-23LAB: Some cleanup and refactoringStrangerke
2015-12-23LAB: Fix crash in introStrangerke