Age | Commit message (Collapse) | Author |
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svn-id: r25515
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svn-id: r25514
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Sorcerer 1.
svn-id: r25513
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svn-id: r25512
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duplciate cursor table.
svn-id: r25511
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Sorcerer 1.
svn-id: r25510
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svn-id: r25509
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svn-id: r25508
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svn-id: r25507
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Simon the Sorcerer 1.
svn-id: r25506
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svn-id: r25505
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Simon the Sorcerer 1.
svn-id: r25504
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svn-id: r25503
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svn-id: r25502
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svn-id: r25501
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manage *cursor* palettes, so the name was misleading.
svn-id: r25500
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platforms that support cursor palettes. Changed the cursor design slightly.
It's not necessarily better than the old one, but it matches the arrow cursor
used in early SCI games, which seems appropriate.
svn-id: r25499
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svn-id: r25498
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svn-id: r25497
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svn-id: r25496
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svn-id: r25494
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svn-id: r25493
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svn-id: r25492
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svn-id: r25491
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making it possible to detect & run BS2 from (a straight copy of) the CD
svn-id: r25490
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never working well on PSP
svn-id: r25489
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svn-id: r25488
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svn-id: r25487
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svn-id: r25486
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svn-id: r25485
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svn-id: r25484
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current SVN
svn-id: r25483
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svn-id: r25482
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the Sorcerer 1.
svn-id: r25481
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svn-id: r25480
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svn-id: r25479
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switches according to their properties and/or system flags
svn-id: r25478
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svn-id: r25477
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on pre-sorted data as our current (sloooow) Common::sort does
svn-id: r25476
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(BASS: Control panel inconsistency for FX/Music button texts)
svn-id: r25473
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svn-id: r25472
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svn-id: r25471
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svn-id: r25469
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svn-id: r25468
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svn-id: r25467
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svn-id: r25461
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svn-id: r25460
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svn-id: r25459
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svn-id: r25458
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mode for PC games. You can, of course, still override it.
svn-id: r25457
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