Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I'm not sure whether this should go here or in Director.
I'm leaving it here because _dontPassEvent changes the semantics of event handling.
|
|
Closing them was causing a crash when using the lake viewer since there
is nothing to load back the lake video. Fixes Trac#9892.
|
|
|
|
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
Currently translated at 100.0% (962 of 962 strings)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We were previously reloading the current cursor from raw data on each
frame.
|
|
|
|
|
|
The last pattern based query was removed from Riven
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Updating the screen needs to happen exactly once at the end of each game
loop.
|
|
|
|
|
|
|
|
Scripts may have an inner game loop where loading is not working.
|
|
Fixes events getting lost during delays
|