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2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
It's finally nighttime in the first murder scene in PQ4
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
There are no Japanese/PC-98 SCI32 games, so this code is not needed
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
Fixes junk in the about dialogs in PQ4
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18Merge pull request #249 from digitall/PS2DayOfWeekJohannes Schickel
PS2: Implement algorithm for day of week for use in tm_wday.
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-18PS2: Implement algorithm for day of week for use in tm_wday.D G Turner
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
The DOS, Amiga and Atari version of Little Red come with a small screen, accessible through the main menu, that lets children read and listen to animal names in 5 languages: French, German, English, Spanish and Italian. Unfortunately, the German names are partially wrong. This is especially tragic because this is a game for small children and they're supposed to learn something here. So I deem fixing this a very good idea. Just to be sure, someone should probably look over the French, Spanish and Italian words too.
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
Just the title music... *cough*
2012-06-18SCI: Store script sizes in 32-bit integersFilippos Karapetis
Since scripts can be larger than 64KB, and getBufSize() returns a 32-bit integer, adapt variables that store script sizes accordingly
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-06-18SCI: Add a check for empty VMD file namesFilippos Karapetis
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
COMMON: Add tm_wday to our TimeDate struct
2012-06-17COMMON: Change pulseEvent to better reflect how it works in WindowsPaul Gilbert
2012-06-17GROOVIE: Fix 'off-by-one' when searching for ROQs by nameScott Thomas
2012-06-17SAGA: Workaround fix for IHNM pathfinding glitches.D G Turner
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen". Have done a full playtest of IHNM to ensure this fixes the issue without any other regressions. Thanks to eriktorbjorn for creating this patch.
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud.
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-15AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modulesMatthew Hoops
2012-06-16AUDIO: gob uses protracker tooSven Hesse
2012-06-16NEWS: Ooops, proper alphabetical orderingSven Hesse
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-16README: Add Little Red to the gob games listSven Hesse
2012-06-16NEWS: Mention Little Red supportSven Hesse
2012-06-16GOB: Remove a superfluous semicolonSven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-16GOB: Shut up Little Red's warning about gob func 1 and 2Sven Hesse
Those set some DOS timer interrupt related to sound. Seems to be unnecessary for us.
2012-06-16GOB: Use the full title for Little Red Riding HoodSven Hesse
While the other parts in the series are mostly hard-coded, they are small, simple and monotone enough that I might just think about implementing them some day...
2012-06-16GOB: Fix mult object collision detection I broke in 2007Sven Hesse
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too...
2012-06-15SCI: Change getClassAddress() to only require the caller segmentFilippos Karapetis
The caller offset is never actually used inside the function
2012-06-15SCI: Also skip a robot video in the Lighthouse demoFilippos Karapetis
2012-06-15SCI: Replace RAW_IS_OBJECT with a methodFilippos Karapetis
2012-06-15SCI: Fix warningsFilippos Karapetis
Thanks to DrMcCoy for reporting them
2012-06-15Revert "SCI: Change Script::getObject() to accept a reg_t"Filippos Karapetis
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41.
2012-06-15GOB: Add a resource size workaround for Little RedSven Hesse
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them.
2012-06-15GOB: Implement Util::getKeyState() for Little RedSven Hesse
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now.
2012-06-15TOON: Simplify code in Animation::drawFrameWithMaskAndScale().D G Turner
2012-06-15SCI: Further cleanup of the script codeFilippos Karapetis
Merge the init() and load() Script methods and reset the script when necessary
2012-06-15SCI: Skip playing of the unsupported robot video 1003 in RAMAFilippos Karapetis
2012-06-15SCI: _propertyOffsetsSci3 and classpos should be 32-bit integersFilippos Karapetis
These are needed for future handling of large SCI3 script files
2012-06-15SCI: Clean up the script initialization codeFilippos Karapetis
2012-06-15SCI: Change Script::getObject() to accept a reg_tFilippos Karapetis
This is needed for upcoming changes to the Script class
2012-06-15SCI: Limit floodfill hack to GK1Filippos Karapetis
Fixes the intro of LSL7 and the inventory screen in PQ4
2012-06-15SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵Travis Howell
have differce in debugInput opcode too.
2012-06-15NEWS: Add Fixes in HE98 version of Pajama Sam's Lost & Found.Travis Howell