Age | Commit message (Collapse) | Author |
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1. We use actual FluidSynth symbols in our test program now. This assures
that linking actually checks for presence of symbols. Which in turn checks
that the library linked can be used with our link configuration.
2. Add simple hardcoded list of FluidSynth dependencies. This helps detection
of statically built FluidSynth.
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WidgetBase already has a virtual destructor, thus there is no need to make
WidgetFiles have an empty virtual destructor around. This also prevents g++
for Dreamcast from failing due to an internal compiler error.
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Thanks to uruk for checking on this.
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interface is #define'd on WinCE and breaks compilation. We might want to
undefine it in the future to prevent these pitfalls.
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Ooops.
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This is actually a bit abusive of the --static option. However, it works and
prevents a lot of hassle to setup building when FreeType2 was built with
--disable-shared.
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Thanks bSr43
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Detection is required due to the font differences.
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Released about 2 years ago and is translating the subtitles
in contrast to the version released on CD which has only
poorly done voice-overs.
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Thanks wjp
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Note that this is still unused, as it is normally called from
kSetShowStyle()
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We do not prepend underscores to private class functions
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