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2010-05-24Fix Russian versions of airport and farm as they use extended charset.Eugene Sandulenko
2010-05-24Have the MacResManager ignore resources with length 0.Matthew Hoops
2010-05-24SCI: sort according to original order in kAnimate, when y and z are the same ...Martin Kiewitz
2010-05-24SCI: only remove isQueued status for sound sci0Martin Kiewitz
2010-05-24SCI: remove isQueued status when sound gets stopped - fixes iceman resuming m...Martin Kiewitz
2010-05-24syncEugene Sandulenko
2010-05-24Added Russian Windows release of puttmoonEugene Sandulenko
2010-05-24Fix warningsEugene Sandulenko
2010-05-24Fix compilation under MinGWEugene Sandulenko
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
2010-05-24PSP: switched to using slightly faster delay and getMillisYotam Barnoy
2010-05-24PSP: turn off psp audio thread again. Must have tested it wrong.Yotam Barnoy
2010-05-24Added Russian airport and farm. Needs more work as crashes at attempt to open...Eugene Sandulenko
2010-05-24PSP: switched to the way SDL does things in the audio thread to get rid of cl...Yotam Barnoy
2010-05-24PSP: moved timer thread to backends/timer/pspYotam Barnoy
2010-05-23Add support for loading the QuickTime 'moov' atom from the file's resource fo...Matthew Hoops
2010-05-23Move the QDM2 code to the graphics module, removing the cyclic dependency.Matthew Hoops
2010-05-23Hide the QDM2 implementation and only expose it via a factory method, hopeful...Matthew Hoops
2010-05-23PSP: commented out new PSP audio. Still has some clicking issuesYotam Barnoy
2010-05-23PSP: changed thread stack sizes to prevent crashes in COMIYotam Barnoy
2010-05-23add mips-sgi(-irix6.5) cross-compiling targetJoost Peters
2010-05-23FFMpeg switched to Git, so update link to original smacker decoder.Eugene Sandulenko
2010-05-23Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when M...Matthew Hoops
2010-05-23SCI: Enabled saving from the ScummVM menu againFilippos Karapetis
2010-05-23SCI: removed hack for iceman in kDoBresen - fixes all sorts of automatic walk...Martin Kiewitz
2010-05-23PSP: forgot to add a fileYotam Barnoy
2010-05-23Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flagFilippos Karapetis
2010-05-23SCI: fixing crash in _vocab_add_rule when running qfg2 demoMartin Kiewitz
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-23SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called anymor...Martin Kiewitz
2010-05-23SCI: fix regression of r49156 - if multiple songs are stored for resume-play,...Martin Kiewitz
2010-05-23SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle is...Martin Kiewitz
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking wh...Yotam Barnoy
2010-05-22SCI: adding ability to specify hexadecimal number as index for debug command ...Martin Kiewitz
2010-05-22Cleanup (removed more Parallaction::getGameType() calls).Nicola Mettifogo
2010-05-22Cleanup (removed many Parallaction::getGameType() calls).Nicola Mettifogo
2010-05-22Finish implementation of hitZone and related functions as from the original c...Nicola Mettifogo
2010-05-22Apply patch 3004687 by fuzzie: allow usage of merge zones.Nicola Mettifogo
2010-05-22CleanupFilippos Karapetis
2010-05-22Rewrote and simplified the game ID detector. It now properly works with SCI0-...Filippos Karapetis
2010-05-22Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger.Nicola Mettifogo
2010-05-22Apply patch 3004991 by fuzzie: don't try and run dialogues for SPEAK zones wi...Nicola Mettifogo
2010-05-22Make sure a dialogue is valid before entering dialogue mode.Nicola Mettifogo
2010-05-22Use the kZoneYourself flag to check zones for self-use in BRA. See patch 3003...Nicola Mettifogo
2010-05-22Do not make the character walk towards the zone clicked upon by the user if i...Nicola Mettifogo