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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-08-13
COMPOSER: Tweak button z-ordering slightly.
Alyssa Milburn
2011-08-13
Merge pull request #63 from tsoliman/detection-tables
Filippos Karapetis
2011-08-13
MOHAWK: Implement Myst demo opcodes 298 and 299, sneak preview speech.
Bastien Bouclet
2011-08-13
README: Make 'Hotkeys' title consistent with ToC
Ori Avtalion
2011-08-13
TSAGE: Fix crash when exiting whilst a palette rotation is active
Paul Gilbert
2011-08-13
CGE: Fix backslashes in module.mk
Paul Gilbert
2011-08-13
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...
Paul Gilbert
2011-08-12
SCUMM: Implement basic basketball court data parsing
Matthew Hoops
2011-08-12
COMPOSER: Catch up with animations if we're starved of CPU time.
Alyssa Milburn
2011-08-12
MOHAWK: Yet more LB detection entries.
Alyssa Milburn
2011-08-12
COMPOSER: Don't ignore setCursorVisible when there's no cursor yet.
Alyssa Milburn
2011-08-12
SCUMM: Implement basketball u32 op 1012
Matthew Hoops
2011-08-12
OPENGL: Fix aspect ratio correction behavior.
Johannes Schickel
2011-08-12
OPENGLSDL: Do not change requested window size on resize.
Johannes Schickel
2011-08-12
AUDIO: Replace macro in emumidi code with enum.
Johannes Schickel
2011-08-11
MOHAWK: Stub off xflies
Matthew Hoops
2011-08-11
MOHAWK: Error out on any unknown Riven stack variables
Matthew Hoops
2011-08-11
MOHAWK: Implement the rest of the sunners code
Matthew Hoops
2011-08-11
SDL: Previous commit broke compilation on MSVC
Paul Gilbert
2011-08-11
TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...
Paul Gilbert
2011-08-11
TSAGE: Added support for reverse palette fading
Paul Gilbert
2011-08-11
COMPOSER: Stop kBitmapSpp32 writing off the end of the buffer.
Alyssa Milburn
2011-08-11
SDL: Implement a hellish workaround to fix bug #3368143.
Johannes Schickel
2011-08-10
COMPOSER: Add detection for Dragor FR and Gregory FR
Strangerke
2011-08-10
TIMER: Add a comment to explain why we remove the name in removeTimerProc.
Johannes Schickel
2011-08-10
TIMER: Remove all names associated with a callback, since all callbacks are r...
Johannes Schickel
2011-08-10
TIMER: Remove name of callback in removeTimerProc.
Johannes Schickel
2011-08-10
BUILD: Only use supported languages in Windows installer script.
Travis Howell
2011-08-10
BUILD: Remove English specific launch message in Windows installer script.
Travis Howell
2011-08-10
BUILD: Only use supported languages in Windows installer script.
Travis Howell
2011-08-10
BUILD: Install documentation based on language chosen during installation.
Travis Howell
2011-08-10
DOCS: Finished German README (Liesmich)
Simon Sawatzki
2011-08-10
README: Update MSVC building instructions a bit.
Johannes Schickel
2011-08-10
README: Cleanup & little corrections
Simon Sawatzki
2011-08-10
CMS: Simplify code a tiny bit.
Johannes Schickel
2011-08-10
CMS: Do proper clipping of the sound data on generation.
Johannes Schickel
2011-08-10
SCUMM: Change CMS sfx methods to use its own register set.
Johannes Schickel
2011-08-10
SCUMM: Do not pack structs in CMS code.
Johannes Schickel
2011-08-09
RECORDER: Defer mutex deletion to destructor.
Johannes Schickel
2011-08-09
BACKENDS: Fix compilation.
Johannes Schickel
2011-08-09
DINGUX: hopefully fix the cursor palette problem
Fabio Battaglia
2011-08-09
DINGUX: fix compilation
Fabio Battaglia
2011-08-09
RECORDER: Implement time compensation for playback
Eugene Sandulenko
2011-08-09
SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing.
Travis Howell
2011-08-08
SCUMM: Add some HE72 differences to mouse click handling
Matthew Hoops
2011-08-09
OPENGL: Add include guard to gltexture.h
Johannes Schickel
2011-08-09
OPENGL: Added a temporary hack to fix compilation under Windows, after the la...
Filippos Karapetis
2011-08-09
SDL: Slight clean up in the surface based graphics manager.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
Johannes Schickel
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