Age | Commit message (Expand) | Author |
2009-06-04 | SCI: Message: Added support for escape sequences. | Walter van Niftrik |
2009-06-04 | Updated the MSVC project files of the SCI engine | Filippos Karapetis |
2009-06-04 | Code formatting in the gp2xwiz backend | Max Horn |
2009-06-04 | SCI: Moved MemObject code into a separate source file | Max Horn |
2009-06-04 | SCI: cleanup | Max Horn |
2009-06-04 | SCI: Support for 16-bit DPCM. | Walter van Niftrik |
2009-06-04 | SCI: Renamed various debug related global variables to have a g_ prefix; and ... | Max Horn |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Ooops, re-enable codec32 code. | Travis Howell |
2009-06-04 | gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation | Arnaud Boutonné |
2009-06-04 | Update drawBMAPObject for 16bit color. | Travis Howell |
2009-06-04 | Ooops, correct typo in last commit. | Travis Howell |
2009-06-04 | Fix regression in copyWizImageWithMask, which caused corruption in readtime. | Travis Howell |
2009-06-04 | Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). I... | John Willis |
2009-06-04 | Reordered the numpad keys so that they make more sense, and simplified the co... | Filippos Karapetis |
2009-06-04 | Turned debug_weak_validations on by default again, as apparently some games l... | Filippos Karapetis |
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell |
2009-06-03 | Applying the temporary 16-bit SDL hack. | Jody Northup |
2009-06-03 | cleanup | Max Horn |
2009-06-03 | Silence some unused variable warnings. | Johannes Schickel |
2009-06-03 | LOL: implemented guardian spell | Florian Kagerer |
2009-06-03 | LOL: implemented opcode required for catwalk caves | Florian Kagerer |
2009-06-03 | SCI: Added some of the missing pieces for speech support in CD games. It now ... | Walter van Niftrik |
2009-06-03 | LOL: implemented mist of doom spell | Florian Kagerer |
2009-06-03 | Silence unused variable warning. | Johannes Schickel |
2009-06-03 | Fix warning about signed vs. unsigned comparison. | Johannes Schickel |
2009-06-03 | tinsel: fixed endianess issue in psx palette remapper | Fabio Battaglia |
2009-06-03 | Moved some more console commands to ScummVM's console | Filippos Karapetis |
2009-06-03 | LOL: fixed minor bug in shakeScene() which caused a graphics glitch when drop... | Florian Kagerer |
2009-06-03 | - Moved the engine state and the console to be private members of SciEngine | Filippos Karapetis |
2009-06-03 | tinsel: removed some warnings related to psx code and cleanup of psx palette ... | Fabio Battaglia |
2009-06-03 | Moved some more console commands to ScummVM's console | Filippos Karapetis |
2009-06-03 | - Sorted the console commands a bit more | Filippos Karapetis |
2009-06-03 | Cleanup. | Travis Howell |
2009-06-03 | Increase maxHeapThreshold for 16bit color HE games, due to larger resource si... | Travis Howell |
2009-06-03 | Sprites are used for subtitles, in all 16bit color HE games. | Travis Howell |
2009-06-03 | Correct sound timer and disable sound offsets, in later HE games. | Travis Howell |
2009-06-03 | Revert last change, better to wait for 16bit backend support. | Travis Howell |
2009-06-03 | Update thumbnail code to capture RGB565 screen. | Travis Howell |
2009-06-02 | Moved some more console commands to ScummVM's debug console | Filippos Karapetis |
2009-06-02 | Fix warning. | Johannes Schickel |
2009-06-02 | Moved some more console commands to ScummVM's debug console | Filippos Karapetis |
2009-06-02 | Moved some more console commands to ScummVM's debug console | Filippos Karapetis |
2009-06-02 | Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ins... | Filippos Karapetis |
2009-06-02 | Fix bug #2799905 "WINCE: Compilation broken". | Johannes Schickel |
2009-06-02 | Removed some unused variables from the engine state | Filippos Karapetis |
2009-06-02 | LOL: - fixed script bug reported by LordHoto | Florian Kagerer |
2009-06-02 | Fix palette regression in HE99+ games, the HE palette number must be set, bef... | Travis Howell |
2009-06-02 | Formatting and whitespaces again. | Johannes Schickel |
2009-06-02 | Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl... | Johannes Schickel |