index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2014-06-22
PRINCE: Option window texts drawing and highlighting
lukaslw
2014-06-22
PRINCE: GraphicsMan - name changing; Options window - right mouse button ↵
lukaslw
handling progress
2014-06-22
PRINCE: Inventory - mouse buttons handling progress
lukaslw
2014-06-22
PRINCE: showObjects() - change to hex values
lukaslw
2014-06-22
PRINCE: DrawNode functions update; Closing game in inventory loops fix
lukaslw
2014-06-22
PRINCE: draw(), drawTransparentDrawNode() update
lukaslw
2014-06-22
PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
lukaslw
2014-06-22
PRINCE: GrahicsMan - update(), formatting fix
lukaslw
2014-06-22
PRINCE: GraphicsMan class - opening brace in previous line
lukaslw
2014-06-22
PRINCE: PScr class - clean up
lukaslw
2014-06-22
PRINCE: drawMask() update
lukaslw
2014-06-22
PRINCE: drawAsShadow() update
lukaslw
2014-06-22
PRINCE: drawTransparent() update
lukaslw
2014-06-22
PRINCE: Inventory - left mouse button handling
lukaslw
2014-06-22
PRINCE: Inventory update, drawing functions improvements
lukaslw
2014-06-22
PRINCE: prepareInventoryToView() update - name, examText
lukaslw
2014-06-22
PRINCE: Inventory closing - mouse handling
lukaslw
2014-06-22
PRINCE: addInvObj() - when CURSEBLINK flag on
lukaslw
2014-06-22
PRINCE: pause() implementation
lukaslw
2014-06-22
PRINCE: Candle inventory item animation - drawInvItems() update
lukaslw
2014-06-22
PRINCE: getBlendTableColor() - fix for wrong colors
lukaslw
2014-06-22
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
lukaslw
2014-06-22
PRINCE: addInvObj() implementation, drawInvItems() update
lukaslw
2014-06-22
PRINCE: Items in inventory - drawing position fix
lukaslw
2014-06-22
PRINCE: Inventory update - first suitcase drawing
lukaslw
2014-06-22
PRINCE: loadAllInv(), drawInvItems()
lukaslw
2014-06-22
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
lukaslw
2014-06-22
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
lukaslw
2014-06-22
PRINCE: Hero Z coordinate fix
lukaslw
2014-06-22
PRINCE: Code clean up after adding DrawNode
lukaslw
2014-06-22
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
lukaslw
2014-06-22
PRINCE: Parallax bitmaps loading, showParallax() implementation
lukaslw
2014-06-22
PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
lukaslw
2014-06-22
PRINCE: clsMasks call in proper place
lukaslw
2014-06-22
PRINCE: clsMasks()
lukaslw
2014-06-22
PRINCE: Hero - checkMasks fix
lukaslw
2014-06-22
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
lukaslw
2014-06-22
PRINCE: Hero checkNak - small clean up
lukaslw
2014-06-22
PRINCE: Object class update, showObjects() beginning
lukaslw
2014-06-22
PRINCE: Mask struct - functions change
lukaslw
2014-06-22
PRINCE: loadAllMasks clean up
lukaslw
2014-06-22
PRINCE: _maskList memory clearing fix
lukaslw
2014-06-22
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
lukaslw
2014-06-22
PRINCE: drawMask progress, changes in spriteCheck
lukaslw
2014-06-22
PRINCE: showMask, drawMask update
lukaslw
2014-06-22
PRINCE: Rename Overlay to Mask, loadAllMasks update
lukaslw
2014-06-22
PRINCE: loadOverlays(), checkNak()
lukaslw
2014-06-22
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
lukaslw
2014-06-22
PRINCE: clearBackAnimList function implementation
lukaslw
2014-06-22
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
lukaslw
[prev]
[next]