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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-11-05
Cleanup
Travis Howell
2006-11-05
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...
Travis Howell
2006-11-05
Only read a single item, in doTable opcode
Travis Howell
2006-11-05
Added display of the two special between room animations: falling down the ch...
Paul Gilbert
2006-11-05
Add inital load/save code changes for earlier games and cleanup
Travis Howell
2006-11-05
Improve debug output of video script
Travis Howell
2006-11-05
Typo
Travis Howell
2006-11-05
Music is disabled when under water in Elvira 1
Travis Howell
2006-11-05
removed unneeded opcodes
Gregory Montoir
2006-11-05
added basic MIDI playback
Gregory Montoir
2006-11-05
SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 games
Travis Howell
2006-11-05
cleanup
Gregory Montoir
2006-11-04
SCUMM cleanup
Max Horn
2006-11-04
Added Touche engine support
Chris Apers
2006-11-04
Fixed zero filled Rect with PalmOS compiler
Chris Apers
2006-11-04
Fixed and updated Palm save manager
Chris Apers
2006-11-04
Fixed zero filled _opcodeTable[] with PalmOS ARM compiler
Chris Apers
2006-11-04
rewrote FOTAQ game version detection code in a - if I didn't break anything -...
Gregory Montoir
2006-11-03
Adding M3 file missing from last commit.
Neil Millstone
2006-11-03
Merging in changes made in branch for 0.9.1 release into trunk
Neil Millstone
2006-11-03
cleanup (got rid of the custom Language enum, re-used the one in the Common n...
Gregory Montoir
2006-11-03
Fix compilation in Linux (itoa() isn't available here, it's non-standard)
Sven Hesse
2006-11-03
added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'
Gregory Montoir
2006-11-03
added translation method to Common::Rect
Gregory Montoir
2006-11-03
added basic handler for VOC block 9
Gregory Montoir
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-11-03
Fixed bad namespace comments spotted by clone2727.
Torbjörn Andersson
2006-11-02
Add video code for HE100 games
Travis Howell
2006-11-01
Ooops, move code to correct function
Travis Howell
2006-11-01
Enable Bink video playback in HE100 games
Travis Howell
2006-11-01
Added Audio::Mixer::setReady method to work around bug #1588848
Max Horn
2006-11-01
Workaround for bug #1586894
Max Horn
2006-11-01
Removed unnecessary newline from warning message. (But why did I get this
Torbjörn Andersson
2006-10-30
HACK no longer required for MM demo mode
Travis Howell
2006-10-30
Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't chec...
Travis Howell
2006-10-29
SCUMM: Avoid crash in debugger when omitting the state value in 'object state...
Max Horn
2006-10-29
SCUMM: The didexec flag did not exist in V0-V2; minor cleanup
Max Horn
2006-10-29
Always stop the audio handle in Sound::voicePlay.
Johannes Schickel
2006-10-29
Changed some single quotes to double quotes; fixed 'Solaris Spark' -> 'Solari...
Max Horn
2006-10-29
Named / documented the V0-V2 object states (we should probably rename the cor...
Max Horn
2006-10-29
cleanup
Max Horn
2006-10-29
Increase delay for dragging items, to match original
Travis Howell
2006-10-29
Update variable range, when using debugger
Travis Howell
2006-10-29
Add opcode and opcode stub for Elvira 2. Remove unused opcode code
Travis Howell
2006-10-28
Not required anymore
Chris Apers
2006-10-28
Simon -> AGOS
Chris Apers
2006-10-28
New modular backend implementation
Chris Apers
2006-10-28
White space changes
Travis Howell
2006-10-28
Remove vga opcodes which are never used by games
Travis Howell
2006-10-28
Update debug tables
Travis Howell
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