Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-21 | SCI: script patch for laurabow2 to fix system menu | Martin Kiewitz | |
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game | |||
2013-11-21 | SCI: fix script patcher for games w/o vocab | Martin Kiewitz | |
2013-11-21 | SCI: changed workaround for lb2 audio+text patch | Martin Kiewitz | |
2013-11-21 | FULLPIPE: Enable scene04 | Eugene Sandulenko | |
2013-11-21 | FULLPIPE: Implement scene04_updateCursor() | Eugene Sandulenko | |
2013-11-21 | FULLPIPE: More work on scene04 | Eugene Sandulenko | |
2013-11-21 | SCI: improved lb2/kq6 patch | Martin Kiewitz | |
2013-11-21 | SCI: made lb2 text+audio patches apply to kq6 | Martin Kiewitz | |
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches | |||
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-20 | Revert "SWORD1: Let the XA audio use its own looping" | Matthew Hoops | |
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu. | |||
2013-11-20 | FULLPIPE: Actually add scene04.cpp file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Started scene04 implementation | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Change data type in Movement member | Eugene Sandulenko | |
2013-11-20 | KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1. | Johannes Schickel | |
This should fix annoying erroring out when invalid PAK or APK files are in the CWD (like for example some Android package files). | |||
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-20 | TSAGE: R2R - Document a fix, remove useless braces | Strangerke | |
2013-11-20 | OPENGL: Fix texture re-allocation check | Willem Jan Palenstijn | |
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro. | |||
2013-11-20 | FULLPIPE: Reduce header dependency | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Moved sceneDbg to a separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Move scene03 into separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Move scene02 to separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Move scene01 to separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Move sceneIntro to separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Move message handlers into separate file | Eugene Sandulenko | |
2013-11-20 | FULLPIPE: Consolidate lift-related functions in one file | Eugene Sandulenko | |
2013-11-20 | TSAGE: R2R - Fix missing variable initialization | Strangerke | |
2013-11-20 | TSAGE: R2R - Fix bug in Scene 1950 | Strangerke | |
2013-11-19 | FULLPIPE: Complete scene02 | Eugene Sandulenko | |
2013-11-19 | FULLPIPE: More work on scene02 | Eugene Sandulenko | |
2013-11-19 | SCI: proper laura bow 2 script patch for safe issue | Martin Kiewitz | |
fixes one half of bug #6460 | |||
2013-11-19 | TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, ↵ | Strangerke | |
remove some useless braces | |||
2013-11-19 | FULLPIPE: More work on scene02 | Eugene Sandulenko | |
2013-11-19 | FULLPIPE: Do some renaming in scene02 | Eugene Sandulenko | |
2013-11-19 | AVALANCHE: Fix display of speed state. | urukgit | |
2013-11-19 | AVALANCHE: Fix timer. | urukgit | |
2013-11-19 | TSAGE: Graphic fix for image flags affecting frame centroid location | Paul Gilbert | |
2013-11-19 | TSAGE: R2R fix for using ladder at bottom of lift shaft | Paul Gilbert | |
2013-11-18 | TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists | Filippos Karapetis | |
This function returns 0 when no valid voice data is found, at the place where it's used. This prevents the game asserting during the intro, when no speech file is present, in platforms with limited disk space | |||
2013-11-18 | FULLPIPE: Started scene02 implementation | Eugene Sandulenko | |
2013-11-18 | AVALANCHE: Repair the timer. | urukgit | |
2013-11-18 | WINTERMUTE: Add a fake detection entry for Czech Dead City. | Einar Johan Trøan Sømåen | |
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection. | |||
2013-11-18 | WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select ↵ | Einar Johan Trøan Sømåen | |
languages properly. Reversion 1.3 seems to have one language file in it’s main-folder, and a full set in languages/ (not language/ like a few other games), the names of the language-files are also different from what we’ve seen earlier. | |||
2013-11-18 | TSAGE: R2R - Some renaming in scene 1750 | Strangerke | |
2013-11-18 | TSAGE: R2R - Remove useless function in scene 1750 | Strangerke | |
2013-11-17 | FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue() | Eugene Sandulenko | |
2013-11-17 | FULLPIPE: Get rid of ambiguity in MovGraph2 class | Eugene Sandulenko | |
2013-11-18 | SCI: added script patch to fix sq5 toolbox bug | Martin Kiewitz | |
fixes bug #6457 | |||
2013-11-17 | TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100 | Strangerke | |
2013-11-17 | OPENGL: Fix >1Bpp mouse cursors which do not require format conversion. | Johannes Schickel | |