Age | Commit message (Expand) | Author |
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell |
2007-01-03 | Limit keyboard specific verb code to arrow keys only in PP/WW | Travis Howell |
2007-01-03 | Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of | Torbjörn Andersson |
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson |
2007-01-03 | The arrows keys aren't monitored in DIMP | Travis Howell |
2007-01-02 | workaround a scripting bug (see tracker item #1623356) | Gregory Montoir |
2007-01-01 | Add volume support for music in swampy | Travis Howell |
2007-01-01 | Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ch... | Travis Howell |
2007-01-01 | At Kirben's request, I've applied my old keyboard repeat patch for the AGOS | Torbjörn Andersson |
2007-01-01 | Cleanup | Travis Howell |
2007-01-01 | Always reset _scaledBuffer to zero when playing video, to prevent double free. | Travis Howell |
2007-01-01 | Add dxa file extension for short version of filenames too. | Travis Howell |
2007-01-01 | Fix bug #1624767 - FF: save games will not load. | Travis Howell |
2006-12-31 | Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco) | Stuart George |
2006-12-30 | Cleanup | Torbjörn Andersson |
2006-12-30 | Fixed warning. | Torbjörn Andersson |
2006-12-30 | Add German version of PP - Swampy Adventures | Travis Howell |
2006-12-29 | added explicit call to parent method | Gregory Montoir |
2006-12-29 | workaround a scripting bug (see tracker item #1622114) | Gregory Montoir |
2006-12-29 | minor simplification | Gregory Montoir |
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko |
2006-12-28 | Credit clone2727 for his significant contributions to our Wiki. | Eugene Sandulenko |
2006-12-28 | Fix previous commit by anotherguest | Max Horn |
2006-12-28 | Updated makefiles to support touche and agos naming properly | Lars Persson |
2006-12-28 | Add a few AGI md5sums (sq1, pq1, lsl1) | James Brown |
2006-12-28 | Updated quit handling | Lars Persson |
2006-12-27 | Added NewGui::getTopDialog method | Max Horn |
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko |
2006-12-26 | Patch #1622564: "Enhanced PopUp behaviour" | Eugene Sandulenko |
2006-12-26 | Update MSVC8 project | Eugene Sandulenko |
2006-12-25 | Set maximum saved game file to 998, since 999 is used for as restart state in FF | Travis Howell |
2006-12-25 | Tweaked the FixedStack class a bit | Max Horn |
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn |
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko |
2006-12-21 | passing the room as an argument to putActor is optionnal here | Gregory Montoir |
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir |
2006-12-21 | Fix copyright and svn properties. | Eugene Sandulenko |
2006-12-20 | Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP | Stuart George |
2006-12-20 | Tiny whitespace changes. | Torbjörn Andersson |
2006-12-20 | Add missing closing statement. | Eugene Sandulenko |
2006-12-20 | Sync | Sven Hesse |
2006-12-20 | Added Gob2 to the supported games + blurb about the CD versions speech/music ... | Sven Hesse |
2006-12-20 | Changed CD playing a bit, now playing directly from the CD should be possible... | Sven Hesse |
2006-12-20 | Add Simon the Sorcerer's Puzzle Pack to documentation | Travis Howell |
2006-12-20 | Mention gob2 support | Eugene Sandulenko |
2006-12-20 | workaround a scripting bug (see tracker item #1618700) and renamed an opcode | Gregory Montoir |
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new FIXME... | Max Horn |
2006-12-19 | Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTIO... | Max Horn |